Re: how to store list of varying types

From:
"Nick Schultz" <nick.schultz@flir.com>
Newsgroups:
microsoft.public.vc.mfc
Date:
Fri, 27 Jun 2008 15:30:28 -0700
Message-ID:
<OdWdoVK2IHA.5472@TK2MSFTNGP06.phx.gbl>
Hmm...

What would you recommend of a way of sending multiple copies of the same
packet from one process to potentially multiple processes? Also keep in mind
that not every process will always receieve every packet, for example
process 1 & 2 only care about packet-type A and process 2 & 3 only care
about packet-type B

What I want is a backend process (perhaps a service) that manages a
connection to the bus, performs protocol parsing, etc.

Applications will hook into the backend by registering and requesting what
type of messages it wants to receive. The backend then uses filters to
distribute packets to the applications. Original intent was to use
shared_ptrs to the packet objects so we don't have to waste memory and time
copying multiple objects, however it now sounds like that is not an
option...

Thanks Joe for the input,

Nick

"Joseph M. Newcomer" <newcomer@flounder.com> wrote in message
news:4jma64poa58k345o72igegcm6sbrarokcl@4ax.com...

This will work in all kinds of contexts, but not for multiple
applications.
joe

On Fri, 27 Jun 2008 11:51:07 -0700, "Nick Schultz" <nick.schultz@flir.com>
wrote:

The main use for this application is that there can be multiple
applications
interested in the same packet. instead of making multiple copies the same
packet, I can just create multiple shared_ptrs that point to one packet,
and
when the last application is done with the packet, it will delete itself.

"Joseph M. Newcomer" <newcomer@flounder.com> wrote in message
news:vbvt54p0cvlvsheu97igbiqe2hbo3qa14d@4ax.com...

But what good does a shared_ptr do here? It is overkill.
joe
On Thu, 19 Jun 2008 09:37:36 -0700, "Nick Schultz"
<nick.schultz@flir.com>
wrote:

MFC Feature Pack includes TR1 which has shared_ptrs.

"Giovanni Dicanio" <giovanni.dicanio@invalid.com> wrote in message
news:Oym$PJe0IHA.2384@TK2MSFTNGP04.phx.gbl...

"Nick Schultz" <nick.schultz@flir.com> ha scritto nel messaggio
news:ekB5f1Y0IHA.4500@TK2MSFTNGP03.phx.gbl...

I planned on creating a ProtocolPacket class that represents an
entire
packet, and contains a vector of dataElements. dataElement is a
class
that
contains a pointer to the data, its size(in bytes) and a char* that
stores
its field name.


I would need more details, but in general I would say that in C++, I
prefer using std::vector as container (instead of raw pointer), and
std::wstring or some other string class instead of char*.

Moreover, there is a usual naming convention in C++, that class names
start with an upper-case letter (so, I would use DataElement instead
of
dataElement).
Lower-case tends to be used for other cases, like class instances.
e.g.

  // Instantiate a DataElement
  DataElement dataElement;

So, I would define a class or a struct like this:

 class DataElement
 {
  public:

      std::vector< BYTE > Data;

      // You don't need a size-in-bytes field here,
      // because vector has a size() method for
      // that purpose.
      // So Data.size() gives you that size.

     // I assume that your "field names" here are ANSI only.
     // For Unicode, you may use std::wstring.
     std::string Name;
 };

Then I would store all these DataElement's in a vector like this:

typedef std::vector< DataElement * > DataElementList;

DataElementList myDataElements;

Note that the vector stores *pointers* to DataElement instances.
If these pointers have a shared ownership semantic, I would wrap them
in
a
smart pointer like shared_ptr.
e.g.

 typedef boost::shared_ptr< DataElement > DataElementSP;
 typedef std::vector< DataElementSP > DataElementList;

In that way, you don't have to pay attention to DataElement
destruction
(the shared_ptr smart pointer stores a reference count, and when it
gets
0, the object is automatically deleted).

My original implementation called for malloc'ing the necessary space
on
the
heap,


In C++, you would use new[] instead of malloc(), or a robust container
like std::vector.

SomeType * p = new SomeType[ count ];

std::vector< SomeType > v[ count ];

From vector, you can have the pointer to the first element using:

 SomeType * pFirst = &v[0];

If you use new[], you must also delete (sooner or later) your data,
using
delete[].
Instead, vector has a destructor that does cleanup.

Moreover, vector can safely grow its size if necessary (e.g. after a
.push_back( <new data> ); ), and it's guarded against buffer overruns
(which are security enemy #1).
Instead, using raw new[], you may have lots of problems like
off-by-one
index, or index completely out-of-range, corrupting nearby memory,
etc.
It's not that you must not use new[]: you may use new[], but you (or
those
who will mantain your code) must pay lots more attention, and the code
is
less robust, more fragile, thant using a robust C++ container class
like
std::vector.

Note that there are also MFC versions of the classes I mentioned in
this
post: you can use CString to store strings, and CArray template
instead
of
std::vector.
(AFAIK, MFC has no equivalent of smart pointer like shared_ptr...).

HTH,
Giovanni


Joseph M. Newcomer [MVP]
email: newcomer@flounder.com
Web: http://www.flounder.com
MVP Tips: http://www.flounder.com/mvp_tips.htm


Joseph M. Newcomer [MVP]
email: newcomer@flounder.com
Web: http://www.flounder.com
MVP Tips: http://www.flounder.com/mvp_tips.htm

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