Re: menu loading

From:
"Tom Serface" <tom.nospam@camaswood.com>
Newsgroups:
microsoft.public.vc.mfc
Date:
Tue, 2 Oct 2007 16:14:17 -0700
Message-ID:
<AFD0D489-1665-4F10-A56C-E177953BDAEE@microsoft.com>
The memory that you are pointing to is part of the CMenu object 'menu' and
it's a local variable. So, the menu (and its memory) go away when the
function is complete. It's sort of like saying:

CMyObject xyz;
CMyObject *p = &xyz;

In this case you would never delete "p" since you didn't new it. However,
the object would be responsible to clean up after itself when it's
destructed.

Tom

"gshetty" <gshetty85@gmail.com> wrote in message
news:1191322127.960681.181090@19g2000hsx.googlegroups.com...

On Oct 2, 1:46 am, David Lowndes <Dav...@example.invalid> wrote:

I declare a CMenu object and a pointer within a function to load a
menu everytime the function is called .


Show us an example. What's the pointer doing?

If you've got this:

{
        CMenu mymenu;
        ...

}

then any loaded menu resource will be destroyed by the destructor.

Dave


{
int Selection;
CMenu menu, *pPopupMenu;
menu.LoadMenuW( ID_MENU);
pPopupMenu = menu.GetSubMenu(0);
Selection = pPopupMenu->TrackPopupMenu(TPM_LEFTALIGN | TPM_RETURNCMD,
x, y, AfxGetMainWnd());
}
This is wat i am doing and the function may be called many times...
will there be any resource leak?

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