Re: L macro

From:
"Alexander Nickolov" <agnickolov@mvps.org>
Newsgroups:
microsoft.public.vc.language
Date:
Mon, 20 Aug 2007 10:50:21 -0700
Message-ID:
<exkOOK14HHA.1208@TK2MSFTNGP05.phx.gbl>
Actually, unless you are targeting non-Microsoft OSes, you
don't need to use TCHAR any longer these days. Assuming
you don't care for supporting Win 9x, which is a pretty moot
point by now. Coding everything in UNICODE wide characters
with the L string prefix is pefectly fine now. The one downside
to not using TCHAR is remembering to add W at the end of
most Win32 API functions, which you can avoid by simply
defining UNICODE in your project settings. Sure this is not
pure, and I don't do it myself (I need to support Mac OS X),
but most Windows-only developers can get away with it...

--
=====================================
Alexander Nickolov
Microsoft MVP [VC], MCSD
email: agnickolov@mvps.org
MVP VC FAQ: http://vcfaq.mvps.org
=====================================

"Giovanni Dicanio" <giovanni.dicanio@invalid.it> wrote in message
news:O3x8fL04HHA.5984@TK2MSFTNGP04.phx.gbl...

"George" <George@discussions.microsoft.com> ha scritto nel messaggio
news:5B63A9B8-4712-4219-AC85-C302CAC4F2E2@microsoft.com...

Could anyone explain how to use L macro in Visual Studio 2003 and Windows
Console project? Which header file is needed?


L is not a macro, it is a prefix for strings, to tell the compiler that
the L-prefixed string is a Unicode UTF-16 string (so it is an array of 16
bits WCHAR-s and not of 8 bits char-s).

e.g.

"Hello": ANSI string, stored as: 'H' 'e' 'l' 'l' 'o' '\0'

L"Hello": Unicode UTF-16 string, stored as L'H' L'e' L'l' L'l' L'o' L'\0'
(i.e. a sequence of 16 bits WCHAR-s).

So, if you want to use Unicode UTF-16 strings in your app, you should put
the L prefix, as shown above.

There is also a preprocessor macro, called _T (to be used like so:
_T("Hello") ), which evaluates to nothing on ANSI builds, and to L on
Unicode builds.

Note that, if you use resource string-tables and CString::LoadString
method to load strings from resources, you won't need the L"..." thing,
and your app's localization will also be easier, IMHO.

Giovanni

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