Re: C2614: Inheritance question

From:
Ulrich Eckhardt <eckhardt@satorlaser.com>
Newsgroups:
microsoft.public.vc.language
Date:
Mon, 08 Oct 2007 12:35:34 +0200
Message-ID:
<oodpt4-kbk.ln1@satorlaser.homedns.org>
Jack wrote:

class CPerson : public CPathfinder
{
    bool Create(...);
...
};
class CSupervisor : public CPerson
{
     virtual bool Create (...);
};


One thing up front: I will assume that the parameters to Create() are the
same in both cases, because if not, you have in fact an overloaded
function.

In this case, should I put the implementation code in CPerson with each
function declared as virtual and in CSupervisor as non-virtual, or the
other way round, implement code in CSupervisor and declared the derived
methods as virtual while CPerson as non-virtual (illustrated in the above
snippet). I tried the later method but with no errors reported, so I
assumed that was correct. But just in doubt if my design is correct or
not?


Firstly, your design won't do what you probably want. Consider this code:

  CSupervisor sv;
  sv.Create();

This will call CSupervisor::Create(). However, consider this snippet:

  CPerson& p = sv;
  p.Create();

This will call CPerson::Create() and not the virtual function from
CSupervisor. If you had put a 'virtual' into the baseclass, this would have
called the derived class' version of Create(). Note that you can only add
a 'virtual' in derived classes and not remove it. If your derived class
doesn't have a 'virtual' the function is still virtual if the baseclass has
it!

Now, generally, you define an interface in the baseclass:

  struct CPerson {
     bool Create(...);
  };

In order to allow derived classes to implement/override this, you need to
declare this function virtual:

  struct CPerson {
     virtual bool Create(...);
  };

If there is no sensible default-implementation in the baseclass, you make it
a pure virtual function:

  struct CPerson {
     virtual bool Create(...) = 0;
  };

Every derived concrete class then has to implement this function.

Uli

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