Re: General Question: CString vs LPTSTR & LPCTSTR

From:
"JCO" <someone@somewhere.com>
Newsgroups:
microsoft.public.vc.mfc
Date:
Thu, 13 May 2010 20:04:18 -0500
Message-ID:
<eYJnmGw8KHA.3880@TK2MSFTNGP04.phx.gbl>
It really sounds like (for MFC) it's better to completely stay away from
LPCTSTR & TCHAR.
Use CString, CString& or similarly with the "const" in front for Read Only.

"Goran" <goran.pusic@gmail.com> wrote in message
news:ca32288f-04d8-49e3-8b20-ff460f304ce3@n15g2000yqf.googlegroups.com...

On May 12, 4:36 pm, "JCO" <some...@somewhere.com> wrote:

As I get back into MFC Coding, I'm reminded of the different data types
that
can be used for proper & efficient coding. Generally, I see functions
that
use LPTSTR & LPCTSTR. I'm wondering why the CString is not used as much
as
a parameter. If you pass "CString &", of course, it would be efficient
as
compared to passing the entire CString class.


That is correct. In context of MFC it is normally a major performance
fault to pass LPCTSTR around, because of e.g. this:

f(LPCTSTR param)
{
 CString s(param); // Allocation!
 // or similar use.
}

CString s = ...;
f(s);

Compare this to:
f(const CString& param)
{
 CString s(param); // NO ALLOCATION, I win.
}

CString s = ...;
f(s);

In other words, one should use LPCTSTR only when sure that it will not
be converted to a CString, or somehow mixed with one, somewhere down
the line. And that's typically a tall order.

Goran.

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