Re: WM_ON_PAINT gets called too much

From:
"Scott McPhillips [MVP]" <org-dot-mvps-at-scottmcp>
Newsgroups:
microsoft.public.vc.mfc
Date:
Thu, 24 Apr 2008 12:51:43 -0400
Message-ID:
<#cnI8tipIHA.3940@TK2MSFTNGP03.phx.gbl>
"Nick Schultz" <NickSchultz@discussions.microsoft.com> wrote in message
news:EC3B6CE2-8424-4F87-9962-163EEBE38107@microsoft.com...

Hi there, I'm developing an application that requires multiple OpenGL
windows
within their own floating CDockablePane. I used examples from this
article (
http://www.gamedev.net/reference/articles/article1358.asp) to create the
OpenGL classes, (I had to convert the main class from being a CView to a
CWnd, however) The CDockablePanes consist of a toolbar docked on the
bottom
and OpenGL window taking up the rest of the Pane.

I am able to draw separate pictures in each window just fine. The problem
I
have is that WM_ON_PAINT is constantly being called, sucking all processor
resources. (for painting a simple square) It's getting called even when
each
window is still, not being overlapped by any other window.

Why is WM_ON_PAINT being called so much? Is there anyway to stop it?
Also,
if you have any suggestions on using OpenGL windows, feel free to let me
know.


This typically happens if you fail to use CPaintDC in your WM_PAINT message
handler. That class, and only that class, properly validates the window
after you have painted.

--
Scott McPhillips [VC++ MVP]

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