Re: Should Globally Needed Objects be Members in Main Frame, Application, or be Global?

From:
"AliR" <AliR@online.nospam>
Newsgroups:
microsoft.public.vc.mfc
Date:
Fri, 25 Aug 2006 15:04:33 -0500
Message-ID:
<44ef5839$0$15223$a8266bb1@reader.corenews.com>
I typically create a singleton or static class for global variables.
Static class is my favorite because it requires the least amount of work.

class CGlobals
{
private:
    CGlobal();

public:
    static long GetValue();
    static void SetValue(long Value);
    .....
private:
    static long m_Value;
    .....
};

AliR.

"Artist" <artist@sj.speakeasy.net> wrote in message
news:eZSdnbJoQIlwy3LZnZ2dnUVZ_s2dnZ2d@speakeasy.net...

I have been making objects needed by my entire application members either
the Main Frame ( main window derived from CMDIFrameWnd ) or the

Application

(derived from CWinApp ). To get to these members I use either GetMainWnd()
or AfxGetApp() to get pointers I can access them with. Now I wonder if

there

is any reason not to make these objects global so the use of GetMainWnd()

or

AfxGetApp() can be dispensed with.

What are the the relative merits of putting objects needed globally for

the

duration of program execution in these three places?

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