Re: Alternative to 'AfxSetResourceHandle'

From:
Vincent RICHOMME <richom.v@free.fr>
Newsgroups:
microsoft.public.vc.mfc
Date:
Sat, 24 Mar 2007 14:17:24 +0100
Message-ID:
<4605243b$0$27196$426a74cc@news.free.fr>
Martin,

below you will find the code I am using to localize my application.
Just replace my defined types by standard MFC (boolean_t = BOOL)

void CMainApp::LoadUIResources()
{
    vlwGetLangResName( _T("Foo.dll"), m_hResourceInstance);
    ASSERT( m_hResourceInstance );
}

Once an resource instance has been loaded
you can do CString sTmp.LoadString(hResourceInstance , IDS_YOUR_ID);
So I know it works for String resources.

About Other type of resources icon, bmp, you can use win32 calls:

HBITMAP hBmp = ::LoadBitmap(hResourceInstance , IDB_FOO);

//===========================================================//
// CODE TAKEN FROM MFC AND MODIFY TO USE A DIFFERENT NAMING
// CONVENTION. HERE WE USE .mui
//===========================================================//

typedef LANGID (WINAPI*PFNGETUSERDEFAULTUILANGUAGE)();
typedef LANGID (WINAPI*PFNGETSYSTEMDEFAULTUILANGUAGE)();

HINSTANCE vlwLoadLangDLL(LPCTSTR a_tszFormat, LCID a_lcid)
{
    TCHAR tszLangDLL[VLW_MAX_PATH];
    HINSTANCE hInstance;

    int ret = _sntprintf( (TCHAR*)tszLangDLL, VLW_MAX_PATH,a_tszFormat,
a_lcid);
    if( (ret == -1) || (ret >= VLW_MAX_PATH) ){
        ASSERT(FALSE);
        return NULL;
    }

    hInstance = ::LoadLibrary( tszLangDLL );
    return hInstance;
}

Boolean_t vlwGetLangResName( LPCTSTR a_tszResName, HINSTANCE&
a_hResInst/*, LCID a_DefCode*/)
{
    TCHAR l_tszFormat[VLW_MAX_PATH] = {0};
    LANGID langid = 0;
    int nPrimaryLang = 0;
    int nSubLang = 0;
    LCID lcid = 0;
    PFNGETUSERDEFAULTUILANGUAGE pfnGetUserDefaultUILanguage = NULL;
    PFNGETSYSTEMDEFAULTUILANGUAGE pfnGetSystemDefaultUILanguage = NULL;
    HINSTANCE hKernel32 = NULL;
    LCID alcidSearch[5];
    int nLocales = 0;
    HINSTANCE hLangDLL = NULL;

    if ( (a_tszResName == NULL) ){
        a_hResInst = 0;
        return FALSE;
    }

    //Initialize parameters to 0
    a_hResInst = 0;

    // Build name format
    _sntprintf(l_tszFormat, VLW_MAX_PATH, _T("%s.%%.4x.mui"), a_tszResName);

    nLocales = 0;
    hKernel32 = ::GetModuleHandle( _T("coredll.dll") );
    ASSERT(hKernel32 != NULL);
    pfnGetUserDefaultUILanguage =
(PFNGETUSERDEFAULTUILANGUAGE)::GetProcAddress(hKernel32,
_T("GetUserDefaultUILanguage") );
    if(pfnGetUserDefaultUILanguage != NULL){
        // First, try the user's UI language
        langid = pfnGetUserDefaultUILanguage();
        nPrimaryLang = PRIMARYLANGID(langid);
        nSubLang = SUBLANGID(langid);

        lcid = MAKELCID(MAKELANGID(nPrimaryLang, nSubLang), SORT_DEFAULT);
        alcidSearch[nLocales] = ::ConvertDefaultLocale(lcid);
        nLocales++;

        lcid = MAKELCID(MAKELANGID(nPrimaryLang, SUBLANG_NEUTRAL), SORT_DEFAULT);
        alcidSearch[nLocales] = ::ConvertDefaultLocale(lcid);
        nLocales++;

        // Then, try the system's default UI language
        pfnGetSystemDefaultUILanguage =
(PFNGETSYSTEMDEFAULTUILANGUAGE)::GetProcAddress(hKernel32,
_T("GetSystemDefaultUILanguage") );
        if( pfnGetSystemDefaultUILanguage != NULL ){
            langid = pfnGetSystemDefaultUILanguage();
            nPrimaryLang = PRIMARYLANGID(langid);
            nSubLang = SUBLANGID(langid);

            lcid = MAKELCID(MAKELANGID(nPrimaryLang, nSubLang), SORT_DEFAULT);
            alcidSearch[nLocales] = ::ConvertDefaultLocale(lcid);
            nLocales++;

            lcid = MAKELCID(MAKELANGID(nPrimaryLang, SUBLANG_NEUTRAL),
SORT_DEFAULT);
            alcidSearch[nLocales] = ::ConvertDefaultLocale(lcid);
            nLocales++;
        }
    }

    alcidSearch[nLocales] = LOCALE_SYSTEM_DEFAULT;
    nLocales++;

    for(int iLocale = 0; iLocale < nLocales; iLocale++)
    {
        hLangDLL = vlwLoadLangDLL(l_tszFormat, alcidSearch[iLocale]);
        if(hLangDLL != NULL){
            a_hResInst = hLangDLL;
            return TRUE;
        }
    }
    // If we are here we didn't find OS mui - try default (1033 = ENU-US)
    hLangDLL = vlwLoadLangDLL(l_tszFormat, 1033);
    if(hLangDLL != NULL){
            a_hResInst = hLangDLL;
            return TRUE;
        }

    //everything failed - last chance
    hLangDLL = ::LoadLibrary( a_tszResName );
    if(hLangDLL != NULL){
            a_hResInst = hLangDLL;
            return TRUE;
        }

    return FALSE;
}

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