Re: function in DLL

From:
--== Alain ==-- <nospam@noemail.com>
Newsgroups:
microsoft.public.vc.language
Date:
Sat, 30 Sep 2006 21:48:40 +0200
Message-ID:
<ufr2mlM5GHA.668@TK2MSFTNGP02.phx.gbl>
Yes i understand but it means to link statically my resource string
table to my exe. i would like to avoid it.

So my question is how can i get the Handle of the DLL ?
thx,

Al.

Alex Blekhman wrote:

"--== Alain ==--" wrote:

I'm still working on my DLL and is function to extract strings from
the stringtable stored in the DLL.

it looks like that :
// -- mydll.cpp
extern "C" __declspec(dllexport) LPTSTR GetString(int Index)
{
 TCHAR res[2048];
 ::LoadString(GetModuleHandle(NULL),Index, res,
sizeof(res)/sizeof(TCHAR));
 LPTSTR Answer(res);
 return((Answer));
}
// -- mydll.h
extern "C" __declspec(dllexport) LPTSTR GetString(int Index);

however, on code --> ::LoadString(GetModuleHandle(NULL),Index, res,
sizeof(res)/sizeof(TCHAR));
res is always empty... i guess that issue is with getModuleHandle.
However, after reading some post on internet, it seems correct...so
where is the mistake ?


The mistake is that GetModuleHandle(NULL) will return handle to the
module used to create the running process. I.e., your .EXE file, not
.DLL, which contains string table.
Youy could eliminate `GetString' function at all. Just store somewhere
in main program handle to the .DLL and call CString::LoadString with
this handle passed as first parameter and string index as second.

HTH
Alex

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