Re: Scrollbar set up

From:
"AliR \(VC++ MVP\)" <AliR@online.nospam>
Newsgroups:
microsoft.public.vc.mfc
Date:
Mon, 8 Sep 2008 10:56:14 -0500
Message-ID:
<GWbxk.12817$L_.3487@flpi150.ffdc.sbc.com>
You would normally hide the scrollbar when the number of items is less than
or equal to the number of visible items! What does that have to do with
anything.

I'm confused, your original message said that you want to setup scrollbars
for your custom list control. Are you using a CListCtrl or are you creating
a list type control of your own?

The article you pointed me to shows how to cleanly remove scrollbars from
CListCtrl.

What does this solution does not work well with our project really mean?
What part of what does not work well?

m_iRowCount - 1 is not correct, m_iRowCount - NumVisible would be the max
number of items you want to scroll.

AliR.

"Erakis" <Erakis@discussions.microsoft.com> wrote in message
news:B2322101-19A2-4AC8-9DC3-539510766257@microsoft.com...

Because I need to HIDE scrollbar. Here is the explanation of what I'm
talking
about.
http://lars.werner.no/?page_id=24

But this solution does not working well for our project on Windows CE 5.

I was reading an exemple on how to scroll bitmap image and they were
setting
nMax to bitmap.cy. So this is why I set nMax to m_iRowCount - 1.

But thank you for your tips, It is really appreciated ;)

"AliR (VC++ MVP)" wrote:

If it was me I would turn on the windows scrollbar, set the min to 0 and
the
Max to the number of items that you want to scroll, which would be total
number of items in your list minus the number of visible items.

Next add a TopItemIndex member to your class, which indicates which item
is
the first being displayed, initialize to zero.

Then catch the WM_VSCROLL message (OnVScroll)
For every scroll down add one to your TopItemIndex and redraw, for every
scroll up subtract one and then redraw. You can also handle page up and
page down and thumb tracking that way.

Your paint method will need to take the TopItemIndex into account and
draw
that item as the first item in the list.

AliR.
P.S. Why do all this when you can do owner draw list controls and
listboxs?

"Erakis" <Erakis@discussions.microsoft.com> wrote in message
news:0BC041AE-75B5-4011-BDF9-51675A45599B@microsoft.com...

Hi,

I want to make a kind of list view by myself. Including column and
rows. I
need scrollbar fonctionnality but I'm stuck on how set up it.

For vertical scrolling I want that scrollbar scroll by item and not by
pixel. Here is how I think it could be :

// Get client rect
CRect rectZoneVisible;
GetClientRect( &rectZoneVisible );

if ( m_iRowCount > 0 )
{
  // Get column rect
  CRect colRect;
  GetClientColumnRect( 0, &colRect );

  // Get first row rect
  CRect rowRect;
  GetClientRowRect( 0, &rowRect );

  // Check vertical scroll bar visibility
  if ( (m_iRowCount * rowRect.Height()) > rectZoneVisible.Height() -
colRect.Height() )
  {
      // Show vertical scroll bar et set up it
      SCROLLINFO si;
      si.cbSize = sizeof(SCROLLINFO);
      si.fMask = SIF_ALL;
      si.nPos = m_ScrollBarHiddenV.GetScrollPos();
      si.nMin = 0;
      si.nMax = m_iRowCount - 1;
      si.nPage = rectZoneVisible.Height() / rowRect.Height();
      si.nTrackPos = 0;
      m_ScrollBarHiddenV.SetScrollInfo( &si, TRUE );
      m_ScrollBarHiddenV.ShowScrollBar(TRUE);
      ...
   }
   else
   {
      m_ScrollBarHiddenV.ShowScrollBar(FALSE);
   }
}

First of all thing seem to be correct but I don't understand why.
Why nMax = m_iRowCount - 1 and not simply nMax = m_iRowCount ?

Secondly if nPage may have the number of item per page so why itsn't :
nPage = (rectZoneVisible.Height() - colRect.Height()) /
rowRect.Height();

Because column height must be subtracted from client zone before
dividing
by
rowRect ?

Can someone help me to understand ?
Best regards

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