Applet

From:
"roohbir" <ros060@gmail.com>
Newsgroups:
comp.lang.java.programmer
Date:
29 Nov 2006 00:50:14 -0800
Message-ID:
<1164790214.115912.56400@j72g2000cwa.googlegroups.com>
I have this applet from Deitel's Java:How to Program
It is a game of craps and I am trying to warn the player if h/she
enters a wager greater than $10000. I wrote a method called
promptPlayer for that. I just wanted to know if I am on the right track
and any tips would be appreciated(since I am new to Java.)
Thanks
Roohbir

// Fig. 6.9: Craps.java
// Craps.
import java.awt.*; // Container, FlowLayout
import java.awt.event.*; // ActionEvent, ActionListener

import javax.swing.*; // JApplet, JButton, JLabel, JTextField

public class Craps extends JApplet implements ActionListener {
   int bankBalance = 1000;
   // constant variables for game status
   final int WON = 0, LOST = 1, CONTINUE = 2;

   boolean firstRoll = true; // true if first roll of dice
   int sumOfDice = 0; // sum of the dice
   int myPoint = 0; // point if no win or loss on first roll
   int gameStatus = CONTINUE; // game not over yet

   // graphical user interface components
   JLabel die1Label, die2Label, sumLabel, pointLabel, wagerLabel;
   JTextField die1Field, die2Field, sumField, pointField, wagerField;
   JButton rollButton;

   // set up GUI components
   public void init()
   {
      // obtain content pane and change its layout to FlowLayout
      Container container = getContentPane();
      container.setLayout( new FlowLayout() );

      // create label and text field for wager
      wagerLabel = new JLabel("Your wager ");
      container.add(wagerLabel);
      wagerField = new JTextField(10);
      wagerField.setEditable(true);
      container.add(wagerField);

      // create label and text field for die 1
      die1Label = new JLabel( "Die 1" );
      container.add( die1Label );
      die1Field = new JTextField( 10 );
      die1Field.setEditable( false );
      container.add( die1Field );

      // create label and text field for die 2
      die2Label = new JLabel( "Die 2" );
      container.add( die2Label );
      die2Field = new JTextField( 10 );
      die2Field.setEditable( false );
      container.add( die2Field );

      // create label and text field for sum
      sumLabel = new JLabel( "Sum is" );
      container.add( sumLabel );
      sumField = new JTextField( 10 );
      sumField.setEditable( false );
      container.add( sumField );

      // create label and text field for point
      pointLabel = new JLabel( "Point is" );
      container.add( pointLabel );
      pointField = new JTextField( 10 );
      pointField.setEditable( false );
      container.add( pointField );

      // create button user clicks to roll dice
      rollButton = new JButton( "Roll Dice" );
      rollButton.addActionListener( this );
      container.add( rollButton );

   } // end method init

   // process one roll of dice
   public void actionPerformed( ActionEvent actionEvent )
   {

       sumOfDice = rollDice(); // roll dice

      // first roll of dice
      if ( firstRoll ) {

         switch ( sumOfDice ) {

            // win on first roll
            case 7:
            case 11:
               gameStatus = WON;
               pointField.setText( "" ); // clear point field
               break;

            // lose on first roll
            case 2:
            case 3:
            case 12:
               gameStatus = LOST;
               pointField.setText( "" ); // clear point field
               break;

            // remember point
            default:
               gameStatus = CONTINUE;
               myPoint = sumOfDice;
               pointField.setText( Integer.toString( myPoint ) );
               firstRoll = false;
               break;

         } // end switch

      } // end if part of if...else

      else { // subsequent roll of dice

         // determine game status
         if ( sumOfDice == myPoint ) // win by making point
            gameStatus = WON;
         else
            if ( sumOfDice == 7 ) // lose by rolling 7
               gameStatus = LOST;

      } // end else part of if...else

      displayMessage(); // display message indicating game status

   } // end method actionPerformed

   // roll dice, calculate sum and display results
   public int rollDice()
   {
      promptPlayer();
      // pick random die values
      int die1 = 1 + ( int ) ( Math.random() * 6 );
      int die2 = 1 + ( int ) ( Math.random() * 6 );

      int sum = die1 + die2; // sum die values

      // display results in textfields
      die1Field.setText( Integer.toString( die1 ) );
      die2Field.setText( Integer.toString( die2 ) );

      sumField.setText( Integer.toString( sum ) );

      return sum; // return sum of dice

   } // end method rollDice

   public void promptPlayer()
   {
       int wager;
       wager = Integer.parseInt(wagerField.getText());

       if (wager > bankBalance)
       {
           showStatus("Please enter wager less than $1000.");

       }
       else
       {
           rollDice();
       }

   }

   // determine game status; display appropriate message in status bar
   public void displayMessage()
   {
      // game should continue
      if ( gameStatus == CONTINUE )
         showStatus( "Roll again." );

      else { // game won or lost

         if ( gameStatus == WON )
            showStatus( "Player wins. Click Roll Dice to play again."
);
         else
            showStatus( "Player loses. Click Roll Dice to play again."
);

         firstRoll = true; // next roll is first roll of new game

      } // end else part of if...else

    } // end method displayMessage

} // end class Craps

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