Re: What are the options for serializing a BufferedImage?

From:
charlesbos73 <cbossens73@yahoo.fr>
Newsgroups:
comp.lang.java.programmer
Date:
Wed, 10 Jun 2009 06:08:03 -0700 (PDT)
Message-ID:
<d5f27097-6065-4c8c-b79d-c2fdd3bf96f9@k8g2000yqn.googlegroups.com>
On Jun 10, 9:08 am, "Qu0ll" <Qu0llSixF...@gmail.com> wrote:

BufferedImage does not appear to implement Serializable so I don't know how
to send an instance of this class from a server to an applet. The server


Indeed, but you can trivially access the image type and its underlying
int[] of a BufferedImage. And with these infos, you can trivially
reconstruct a BufferedImage at the other end.

Simply create a class (say SerializablePicture) that implements
the Serializable interface which contains the int[] and the image
type.

The following should work:

(btw Lew the JLS-nazi bot can go f*ck himself about my 4-spaces
 indentation, I'm here to help people, not to nitpick)

public final class SerializablePicture implements Serializable {

    static final long serialVersionUID = 0x17E30096AFA13BE7L;

    private int w;
    private int h;
    private int imageType;
    private int[] pixels;

    public SerializablePicture(
            final int w,
            final int h,
            final int imageType,
            final int[] pixels
    ) {
        this.w = w;
        this.h = h;
        this.imageType = imageType;
        this.pixels = pixels;
    }

    public int getW() {
        return w;
    }

    public int getH() {
        return h;
    }

    public int getImageType() {
        return imageType;
    }

    public int[] getPixels() {
        return pixels;
    }

}

will not necessarily have the image file stored locally so I cannot use
ImageIO from the applet as the server will acquire the image from yet
another server. Ideally I would like to transmit the image as a Base64
encoded section in an XML file.


That's a terrible misuse of XML in my opinion.

So what are the options for transmitting a BufferedImage? How do I encode
it into Base64?


Base64Encoder/Decoder would do, but I really wouldn't use that
to transmit a BufferedImage.

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