Re: How to release a free source code?

From:
"Oliver Wong" <owong@castortech.com>
Newsgroups:
alt.comp.lang.learn.c-c++,comp.lang.java.programmer,microsoft.public.dotnet.languages.vb,microsoft.public.vc.language
Date:
Wed, 26 Apr 2006 14:00:16 GMT
Message-ID:
<Q1L3g.3524$fH.2280@edtnps82>
"The_Sage" <recruiting@unitedamerican.com> wrote in message
news:0ddj42tfhmorjp3j79j4840bq5plfbvlec@4ax.com...

Reply to article by: Scott Ellsworth <scott@alodar.com>
Date written: Mon, 17 Apr 2006 14:38:52 -0700
MsgID:<scott-B2CBE8.14385217042006@news.west.cox.net>

I want to release some free source code, but not all code is done by
me. (ex: I use some code from others into my project... )


Then you do not have the right to release the source. (Unless, of
course, that other code was written under contract such that you _do_
own it.)

I think it is too complicate to check every function/routine belongs to
whom, what should I do to avoid the copyright problem?


You should contact every single copyright holder involved with the code,
and get a signed blanket permission. At the least, do something like
Elliote Rusty Harold recently did with Jaxen when he relicensed it,
where very copyright holder had to publicly affirm that they approved
the license change.

Hire the most expensive copyright lawyer you can find to defend you in
court.


You may need this anyway, but having those statements will help.
Remember, if one of the contributors wrote some of that code on a
university machine, or while at work, they may not be _able_ to sign
over permission. Thus, even with written permission, you may end up on
the wrong end of a suit.

You have to set these things up before you start, if you do not want
headaches later. Given that you did not, you have a headache ahead, and
thus the best plan is trying to minimize it. Start with getting
permission, and see if something worse happens.


That is a great argument for eliminating copyrights and patents and going
open
source.


    Open source and copyright and not mutually exclusive. I've released the
source code to my RPG engine under GNU/GPL, but I still retain the copyright
to it. You're free to download the source code, read it, learn from it, and
make modifications to it. But if you use it to build your own RPG engine,
and make that engine closed source, and sell the binaries for money, then I
can sue you.

    Also, if you start an open source project, you *STILL* have to check the
licenses of the source code you borrow from. That is, if your project uses
source code from a GPL project, you have to ensure your code is GPL as well.
So "going open source" does not eliminate all the legal bureaucracy stuff
mentioned above.

    - Oliver

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