Re: startup code
On 29.08.2012 21:41, Eric Sosman wrote:
"What she said," with a stylistic suggestion: If the code to
create the bitmap grows to more than a very few lines, consider
putting them in a private static method of their own and calling
that method from the static initializer:
class Thing {
...
static {
createTheBitmap();
}
/** Called only during class initialization. */
private static void createTheBitmap() {
// create the bitmap
}
...
}
Doesn't change the code's meaning in any significant way, but
may make it easier to debug/adapt/refactor later on.
If you go through the effort why then call it from an initializer? Why
not just via the field declaration that holds the bitmap?
class Thing {
private static final BitMap bm = loadTheBitmap();
private static BitMap loadTheBitmap() {
...
return ...;
}
}
Assuming that the state will be held in this class.
Kind regards
robert
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