Re: Dice Frequency Simulation

From:
rossum <rossum48@coldmail.com>
Newsgroups:
comp.lang.java.programmer
Date:
Sat, 13 Oct 2007 22:55:09 +0100
Message-ID:
<u8f2h35g16o37ubjd51lv59pkecsg82l8m@4ax.com>
On Sat, 13 Oct 2007 14:20:36 -0000, hwdoer01@gmail.com wrote:

how com i dont get unifrom distrobution wit this

import java.util.Random;

public class DiceRollerSimulation
{
 public static void main(String[] args)
 {
   Random dieOne = new Random();
   Random dieTwo = new Random();

Not a good idea, sometimes you will get two random number generators
initialised to the same seed value and you will always get the same
number on the two dice.

Better is:

  Random rand = new Random();

  rollMap([rand.nextInt(6) + rand.nextInt(6)]++;

In general you only need one instance of Random per program.

   int[] rollMap = new int[11];
   for(int i = 0; i < 500; i++)
   {
     rollMap[dieOne.nextInt(6) + dieTwo.nextInt(6)]++;
   }
   for(int out = 2; out < 13; out++)
   {
     System.out.println(out + " " + rollMap[out - 2] + " " +
       Math.round((((double)rollMap[out - 2]/500)) * 100.0));
   }
 }
}

As others have pointed out, you should not expect to get a uniform
distribution from rolling two dice and adding the pip values. You can
only make 2 in one way: 1 + 1. There are six ways to make 7: 1 + 6, 2
+ 5, 3 + 4, 4 + 3, 5 + 2 and 1 + 6. You should get roughly six times
as many sevens as you get twos.

rossum

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