Re: Blocks for scope control

From:
=?ISO-8859-1?Q?Arne_Vajh=F8j?= <arne@vajhoej.dk>
Newsgroups:
comp.lang.java.programmer
Date:
Mon, 06 Feb 2012 21:24:01 -0500
Message-ID:
<4f308b43$0$291$14726298@news.sunsite.dk>
On 1/20/2012 9:32 PM, Stefan Ram wrote:

ram@zedat.fu-berlin.de (Stefan Ram) writes:

alpha();
{ /* add a button to the frame */
  final Button button = new Button();
  frame.add( button ); }
beta();


   I forgot to mention that there is an old software-engineering
   principle: ?The scope of every identifier should be as small
   as possible.? Blocks help to realize this.

   Or, let's look at code posted into some other thread recently:

student<freenow12345@gmail.com> writes:

        GOval g = makeCircle(centerX, centerY,radiusOuterCircle ,
Color.RED);
        add(g);
        g = makeCircle(centerX, centerY,radiusMiddleCircle ,
Color.WHITE);
        add(g);
        g = makeCircle(centerX, centerY,radiusInnerCircle ,
Color.RED);
        add(g);


   With blocks, ?g? can be made final:

{ final GOval g = makeCircle( centerX, centerY, radiusOuterCircle, Color.RED ); add( g ); }
{ final GOval g = makeCircle( centerX, centerY, radiusMiddleCircle, Color.WHITE ); add( g ); }
{ final GOval g = makeCircle( centerX, centerY, radiusInnerCircle, Color.RED ); add( g ); }

   this also is more beautiful, because now there is more
   symmetry between the the three actions, which then allows a
   possible refactor to:

{ final CircleMaker circleMaker = new CircleMaker( g, centerX, centerY );
   circleMaker.make( radiusOuterCircle, Color.RED );
   circleMaker.make( radiusMiddleCircle, Color.WHITE );
   circleMaker.make( radiusInnerCircle, Color.RED ); }

   (this will probably not solve the actual problem of ?student?).

   Or, to tell the story from its end:

   The most important principle is ?DRY? - ?Don't repeat
   yourself!?. To do this, we abstract repetitions of the same
   principle into a single code location using abstractions.
   But to do this, in turn, we need to be able to see
   repetitions of the same principle. And to be able to see
   them, the code needs to be made as symmetric as possible,
   that is, to do the same thing, the same wording should be
   used.

   Or in a single line:
   First, make the repetition obvious, then abstract it.


The rule is OK.

But I consider it a 75% rule. Follow it in 75% of cases
and skip it when it does not make sense.

In this case I think the code became less readable, so I would
not do it.

And I would certainly not do that refactoring as it obfuscates
what the code is doing by hiding the adding to g.

Arne

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