Re: Do you use a garbage collector (java vs c++ difference in "new")

From:
"Bo Persson" <bop@gmb.dk>
Newsgroups:
comp.lang.c++,comp.lang.java.programmer
Date:
Sat, 12 Apr 2008 20:49:18 +0200
Message-ID:
<66cehcF2j97rcU1@mid.individual.net>
kepeng@gmail.com wrote:

It's so unfair!


But it doesn't matter much.

Razii $B<LF;!'(B

On Fri, 11 Apr 2008 03:35:27 +0300, Juha Nieminen
<nospam@thanks.invalid> wrote:

Razii wrote:

In C++, each "new" allocation request
will be sent to the operating system, which is slow.


 That's blatantly false.


Well, my friend, I have proven you wrong. Razi has been victorious
once again :)

Time: 2125 ms (C++)
Time: 328 ms (java)

--- c++--

#include <ctime>
#include <cstdlib>
#include <iostream>

using namespace std;

class Test {
public:
    Test (int c) {count = c;}

This is assignment after initialization.
It should be like this:
   Test(int c) : count(c) {}


A decent optimizer will recognize this and generate identical code for
int types.

    virtual ~Test() { }
    int count;
};

int main(int argc, char *argv[]) {

clock_t start=clock();
       for (int i=0; i<=10000000; i++) {
Test *test = new Test(i);
if (i % 5000000 == 0)
cout << test;

The memory you allocated is not released, so every new() is
actually a allocation operation to libc.
When the heap is empty, a new page of memory is allocated from OS.


The really unfair thing is that you would never ever do anything like
this in C++. Why would any application allocate ten million int sized
objects separately?

std::vector<Test> test(10000001);

Bo Persson

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