Adding MouseListener to an Object

From:
sso <strongsilentone@gmail.com>
Newsgroups:
comp.lang.java.programmer
Date:
Sun, 3 May 2009 18:10:17 -0700 (PDT)
Message-ID:
<0c117a2d-1a8b-4c76-92b8-541f0783dec3@s20g2000vbp.googlegroups.com>
I'm new to Java so the answer to my question may be quite simple.
Basically my Main class is a JFrame. The JFrame contains an instance
of the "board" class. The board class contains several tiles
(Graphics). I need to be able to detect MouseListeners to the
tiles. I've done things with MouseListeners (adapters etc) with
standard swing components and not had trouble. Perhaps there is
something I don't know or I'm forgetting some of the basics.
Suggestions?

Thanks!

/
*********************************************************************************/
public class Main extends JFrame implements MouseListener{
    public Main()
    {
        Container c = getContentPane();
        board brd = new board();
        c.add(brd);
        setSize(500,500);
        setVisible(true);
    }

    public static void main(String[] args) {
        // TODO code application logic here
        Main app = new Main();
        app.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

    }
}

/
*********************************************************************************/
public class board implements MouseListener
{
 // private Point points[] = new Point[500];
   private Vector<tile> tiles = new Vector<tile>(500);
      // HashMap tiles = new HashMap(500);
   public board()
   {

       int xx = 0;
       for(int i = 1; i < 35; i++)
        {
          for(int j = 0; j < 35; j++)
          {
            tile newtile = new tile(i * 24, j * 24);
            tiles.add(newtile);
          }
       }
       System.out.print(tiles.size());
   }

    @Override
 public void paintComponent(Graphics g)
{
    for(tile t : tiles)
    {
        g.drawRect(t.getX(),t.getY(),20,20);

    }

}
}
/
*********************************************************************************/
public class tile {
    private int x;
    private int y;

    public tile (int x, int y) {
        this.x = x;
        this.y = y;
    }
}

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