Re: Final Fantasy 2 based game source code

From:
Arved Sandstrom <asandstrom2@eastlink.ca>
Newsgroups:
comp.lang.java.programmer
Date:
Fri, 22 Mar 2013 07:15:40 -0300
Message-ID:
<hbW2t.214836$BV7.24260@newsfe24.iad>
On 03/22/2013 06:18 AM, lipska the kat wrote:

On 21/03/13 19:29, Lew wrote:

Arne Vajh?j wrote:

Lew wrote:

Fredrik Jonson wrote:


[snip]

Not colorful, technical.

"antithesis of object oriented"


Object oriented means to collect behaviors into types with attributes,
and operate
on objects of those types.


This is a very poor description of OO.

In C I can do something like

struct node{
    int value;
    struct node *next;
};

struct stack{
   struct node **sp;
   void (*push)(int i);
   int (*pop)();
   int (*top)();
};

void foo(){
   struct stack *notOO = malloc(sizeof(struct stack));
}

According to you then this is Object Oriented ... interesting
interpretation.

[snip]

lipska


It doesn't have to be implemented the way you did it, with function
pointers as struct members. You could have function pointers in a
separate dispatch table, or use "regular" functions which have an object
pointer as an argument etc.

A starting point for simple inheritance in C (perhaps more of the
prototype approach) would be a pointer to a parent object. And so forth.

But all this *is* object-oriented, actually. I don't know what more you
think object-oriented is, at the basic level.

AHS

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