Re: TimerTask not work as expected

From:
SamuelXiao <foolsmart2005@gmail.com>
Newsgroups:
comp.lang.java.programmer
Date:
Wed, 12 Jan 2011 00:25:42 -0800 (PST)
Message-ID:
<0256652e-d492-47b3-ac00-3052043d9877@z9g2000yqz.googlegroups.com>
On Jan 12, 2:45 pm, Travers Naran <tna...@gmail.com> wrote:

On 11/01/2011 10:10 PM, SamuelXiao wrote:

Hi all, I am writing a simple monopoly board game, there're only 2
tokens, one is controlled by human, another by PC. I am trying to
make it turn based and move around the map step by step. Then when I
use TimerTask to trigger the step-forward movement, it's ok for the
token controlled by human, but for the PC one. It doesn't move as
expected. Below is part of the codes for Dice Roll button& Done
button.

                           timer.schedule(n=

ew TimerTask(){

                                   =

private int temp = Dice1 + Dice2;

                                   =

public void run(){

                                   =

        if (temp> 0){

                   SystemLogHelper.debug("btnRoll()=

's players.get(index): " + index);

movePlayer(players.get(index), tempFlagPlayer); // move player one
space each time
                                   =

                temp --;

                                   =

        }else{

                   checkPlayerMovedStatus(players,t=

empFlagPlayer);

                                   =

                cancel();

                                   =

        }

                                   =

        repaint();

                                   =

}

                           }, 100L,100L);
how could I make sure that btnRoll() is done then go to the next
code?
Any help would be appreciated.


Timer runs TimerTask in a _separate_ thread. There are a few ways you
could synchronize this, but I'd recommend looking at wait()/notify().
Try to remember that you are waiting for your TimerTask to be called
Dice1+Dice2 times before you leave.- Hide quoted text -

- Show quoted text -


Hi Travers,

Thanks for youjr suggestion, I use wait() now, but it comes to another
problem. I added wait() in the AITurn() method..Then now an exception
was caught..

   public void AIturn(int tempNumOfPlayers){
     long temp = (long) (Dice1 + Dice2) * 100;
     btnRoll();
     SystemLogHelper.info("players.get(turn-1): " +
players.get(turn-1).getName());
     SystemLogHelper.info("players.get(turn-1).getPosition(): " +
                players.get(turn-1).getPosition());
     try {
     this.wait(temp);
     // notify();
     // Thread.sleep(temp);
     }
     catch(InterruptedException e){}

     if(propertymanager.Properties[players.get(turn-1).getPosition()]
[0] == 0){
     SystemLogHelper.info("enter btnBuy()");
     btnBuy();
     }
     btnDone(tempNumOfPlayers);

     // }
     // if(rolled) btnDone(tempNumOfPlayers);
    }

// IllegalMonitorStateException
java.lang.IllegalMonitorStateException
    at java.lang.Object.wait(Native Method)
    at com.xxx.applet.MonopolyBoard.AIturn(MonopolyBoard.java:822)
    at com.xxx.applet.MonopolyBoard.btnDone(MonopolyBoard.java:485)
    at com.xxx.applet.MonopolyEntry.actionPerformed(MonopolyEntry.java:
140)
    at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
    at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
    at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
    at javax.swing.DefaultButtonModel.setPressed(Unknown Source)

seems that if I use wait(), these btnDone()/btnRoll() will be lost its
eventlistener? Is my understanding correct? I tried notify()/sleep()
and so on...but they doesn't work. wait() method can provide the token-
movement as I wanted but it is able to trigger btnDone() method

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