Re: Threads - Server Side

From:
Lew <lew@lewscanon.com>
Newsgroups:
comp.lang.java.programmer
Date:
Sun, 07 Oct 2007 11:59:04 -0400
Message-ID:
<1vGdnePlq5HVn5TanZ2dnUVZ_gOdnZ2d@comcast.com>
solomon13000@gmail.com wrote:

The code bellow is a server code that will continuesly wait for a
vector object from the client side. There are many clients that will
be connected to the server. Must I use threads to handle the many
clients?. Is it advisable to implement threads and why?

import java.net.*;
import java.util.*;
import java.io.*;
public class GandhiServer2
{
    ServerSocket ss;
    Socket cs;
    Vector ht;
    ObjectInputStream ois;
    public GandhiServer2()
    {
        try
        {
            ss = new ServerSocket(9000);
            cs = ss.accept();

            while(cs.isConnected() == true)
            {
             ois = new ObjectInputStream(cs.getInputStream());
             ht = (Vector)ois.readObject();
             System.out.println(ht);
             cs = ss.accept();
            }

        }
        catch (Exception e)
        {
            e.printStackTrace();
        }

    }

    public static void main(String[] args)
    {
        new GandhiServer2();
    }
}


Get that work out of the constructor!

Create a service method, e.g., "run()", to do the work.

Constructors are for construction, only.

    public static void main(String[] args)
    {
      GandhiServer2 server = new GandhiServer2();
      server.run();
    }

Why are you using the hoary Vector class instead of ArrayList?

It looks like all your instance variables should be method variables inside run().

--
Lew

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