Re: Join thread with SwingWorker objects

From:
Lew <lew@lewscanon.com>
Newsgroups:
comp.lang.java.programmer
Date:
Fri, 27 Nov 2009 11:01:19 -0800 (PST)
Message-ID:
<590e23a7-78b1-49b2-b463-9a81ae21fb92@e27g2000yqd.googlegroups.com>
 Douwe wrote:

Where should I start :/. First of all the field


Where should I start? The example you provided is rife with
unsynchronized access to shared data.

... Try implementing
something like the following piece of code

private final Object lock = new Object();
private volatile int countCompleted;
pricate volatile int activeProcesses;


You're controlling these variables with different monitors - sometimes
'lock', sometimes the internal one due to being 'volatile'. I'm not
convinced that the relationship between these variables is reliably
readable.

public void processCompleted(BatchExtractionItem completedItem) {
        //System.out.println("Completed "+completedItem);

        synchronized(lock) {
                activeProcesses--;
                countCompleted++;
                lock.notifyAll(); // wake up =

the main thread

        }

}

enum State { WAITING, RUN_NEXT };

protected Integer doInBackground() throws Exception {

        List<BatchExtractionItem> queuedItems = new
ArrayList<BatchExtractionItem>();
        queuedItems.addAll(items);
        activeProcesses = 0;
        countCompleted = 0;
        boolean keepRunning = true;
        BatchExtractionItem itemToRun = null;

        while (keep_running) {
                switch(state) {


The read of 'state' is not synchronized with the write.

                        case WAITING : {
                                synchroni=

zed(lock) {

                                    =

    if (activeProcesses<MAX_ACTIVE_PROCESSES) {

                                    =

            if (queuedItems.isEmpty()) {

                                    =

                    if (activeProcesses==0) {

                                    =

                            keep_running = fa=
lse;

                                    =

                            break;

                                    =

                    }

                                    =

            } else {

                                    =

                    state = FIND_TO_RUN;

                                    =

                    break;

                                    =

            }

                                    =

    }

                                    =

    try {

                                    =

            lock.wait(20000l); // wa=
it for 20 seconds max

(or a notify from processCompleted) and then check again
                                    =

    } catch(Exception ignore) {}

                                }
                         } break;

                         case RUN_NEXT : {
                                BatchExtr=

actionItem item = queuedItems.removeLast(queuedItems);

You don't synchronize the change to 'queuedItems'.

                                if (!item=

..getStatus().equals(BatchExtractionItem.COMPLETED) && !

or the 'getStatus()' read.

item.getStatus().equals(BatchExtractionItem.PROCESSING)) {
                                    =

    item.setStatus(BatchExtractionItem.PROCESSING);

                                    =

    BatchTask task = new BatchTask(item);

                                    =

    task.execute();

                                    =

    activeProcesses++;

                                } else {
                                    =

    // spitt out a warning

                                    =

    System.err.println("warn: next item was already processing or has

completed");
                                    =

    // countCompleted++; // add this if it should be counted as a

completed task
                                }
                                state ==

 WAITING;

                        } break;
                }
        }
        // no further checking needed ... all items have finised =

processing

        return 0;

}

@Override
public void actionPerformed(ActionEvent e) {
        //issued by Timer event
        int progress = countCompleted/items.size();
        setProgress(progress);
        form.getProgressBar().setValue(progress);

}


I'm having difficulty reasoning about the synchronization the way
you've written all this. I suspect there are subtle threading bugs
there.

--
Lew

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