Re: What's the best/fastest way to access image data

From:
Daniel Pitts <newsgroup.spamfilter@virtualinfinity.net>
Newsgroups:
comp.lang.java.programmer
Date:
Tue, 03 Nov 2009 09:46:02 -0800
Message-ID:
<C01Im.30$6c2.1@newsfe03.iad>
G.W. Lucas wrote:

On Nov 2, 8:02 pm, markspace <nos...@nowhere.com> wrote:

G.W. Lucas wrote:

The thing I was wondering about is if the resulting
BufferedImage will have the same performance as the ones which I am
currently creating with the less-advanced constructor. [snip]

Please do report back on your findings if you can. I'm interested if
this technique is general and will work for other folks.


Fortunately, I've always been interested in performance considerations
(who isn't?), so I've got plenty of timing instrumentation
already in place for my application. I was
able to run the program a dozen or so times alternating between
the different constructors. Although the sample set was pretty small,
I'm pretty sure there are no statistically significant difference
in the time required to build images (for a while there, I actually
thought the WritableRaster constructor might have an edge, but
that was just a result of a noisy test environment).

Thanks again for all your help.

g.

I hope you *also* use a profiler :-)

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