Re: How to: referencing variables using the contents of otehr variables.

From:
Mark Space <markspace@sbc.global.net>
Newsgroups:
comp.lang.java.help
Date:
Thu, 16 Apr 2009 08:52:51 -0700
Message-ID:
<yvIFl.27076$YU2.3610@nlpi066.nbdc.sbc.com>
fguy64s@gmail.com wrote:

benefits of keeping a simple list of piece locations, I mean there is


No, it's the simple part here that is wrong. Making the list more
object oriented would almost certainly be a benefit, and simpler in the
long run.

had conceived when I started the thread. When it comes down to
creating a list of legal moves, I can easily do the majority of the
work by accessing the staticl list of pieces and squares.


Even this strikes me as poor programing. Game programming for a long
time has emphasized data driven design. That is, not static. For good
design, testing, and flexibility, I think you should consider making
this info non-static.

instance variable is K, k, R, r, etc. A position is also an object,


My experience with chess notations is that there are quite a lot of
them, and you shouldn't hard code your application to use only one.
You're just going to box yourself into a corner needlessly and then
regret it later.

<http://en.wikipedia.org/wiki/Algebraic_chess_notation>

For the record, I play go now.

http://www.gokgs.com/

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