Re: Short-lived Objects - good or bad?

From:
"Kenneth P. Turvey" <kt-usenet@squeakydolphin.com>
Newsgroups:
comp.lang.java.programmer
Date:
10 Apr 2008 13:04:54 GMT
Message-ID:
<47fe1076$0$6087$ec3e2dad@news.usenetmonster.com>
On Thu, 10 Apr 2008 05:39:30 -0700, Owen Jacobson wrote:

Out of curiousity, I benchmarked this a while ago on some of my own code
[0], first taking a version that allocated new objects relatively freely
and then writing a second version that performed the same operations but
preferred mutating existing objects.

Over ten million iterations, the difference in execution time was on the
order of hundreds of milliseconds - that is, utterly negligible.

-o

[0] Code extracted from an application whose performance I care about,
that is, real code and not code written for the benchmark.


I'd have to say that my experience has been different. I think it really
depends on the objects being created. A single new inside an inner loop
can be fine, but if that new results in many, many sub-objects being
created then you might have problems with it. A single visible new can
really translate into thousands of objects being created.

--
Kenneth P. Turvey <kt-usenet@squeakydolphin.com>

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