Re: Graphics2D question

From:
Knute Johnson <nospam@rabbitbrush.frazmtn.com>
Newsgroups:
comp.lang.java.programmer
Date:
Thu, 13 Mar 2008 13:26:10 -0700
Message-ID:
<47d95666$0$1659$b9f67a60@news.newsdemon.com>
RichT wrote:

Hello,

I want to build my application from three main classes.
1. A frame class to handle file operations.
2. A Drawing panel to render images to.
3. An engine to perform the actual rendering.

All the examples I have read so far for Image stuff in Java have
everything stuffed into one monolithic class, and the crux of the
rendering seems to be done in paint(Graphics g) or
paintComponent(Graphics g) using a g2d object cast againg the parameter g.

If I wanted to do calculations for rotations translations etc I can do
this with the AffineTransform class setX methods, but the drawImage
method of g2d seems to be handled in the paint/paintComponent methods.

This is fine until I want to specify x, y arguments in the drawImage
Method as neither Paint or PaintComponent take these parameters in their
method signature how can I do this, is there another way to draw apart
from the paint/paint component methods?

Any help appreciated.
Rich


See my response in comp.lang.gui.

--

Knute Johnson
email s/nospam/linux/

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