Re: "How do you arrive at classes?"

From:
FredK <fred.l.kleinschmidt@gmail.com>
Newsgroups:
comp.lang.java.programmer
Date:
Wed, 14 Jan 2015 07:52:03 -0800 (PST)
Message-ID:
<4b4c4458-5a31-4f7f-8f38-34a2be01958a@googlegroups.com>
On Tuesday, January 13, 2015 at 8:58:00 PM UTC-8, Stefan Ram wrote:

I keep simplifying and simplifying my Java course:
  during the first 40 hours all programs have one single
  class declaration only!
 
  Now, a student asked me: =BBHow do you arrive at classes?=AB,
  in the sense of: =BBHow do you get to know which classes
  should be declared in your code, especially when there
  is more than one class declaration in the program?=AB.
 
  (It might have a slight subtext, that he expects =BBreal
  programs=AB to have multiple classes [which is not even wrong!].)
 
  His question made sense, since I have very rarely or never
  shown them programs with multiple class declarations!
  (I showed already some =BBadvanced=AB stuff like non-static
  method declarations, and simple JavaFX windows with
  method literals, but all in a single class.) For example:
 


Your example is full of other classes!

public class Main extends javafx.application.Application


Application is another class

{ public void start( final javafx.stage.Stage window )


'window' is an instance of another class

  { final javafx.scene.control.TextField text
    = new javafx.scene.control.TextField( "10" );


'text' is an instance of another class

    text.setOnAction
    ( e ->
      { text.setText
        ( java.lang.String.valueOf


String is another class

          ( 3 * java.lang.Integer.valueOf


Integer is another class

            ( text.getText() ).intValue() )); });
    final javafx.scene.Scene scene


'scene' is an instance of another class

    = new javafx.scene.Scene( text );
    window.setScene( scene ); window.show(); }}
 


An easy example would be to show how to do this without using the Integer c=
lass - have them create a simple version of that class, one with a single s=
tatic method named valueOf.

  This was /all/ explained, they know method interfaces,
  but not yet programs with multiple class declarations.
 
  I tried to answer the question =BBHow do you arrive at
  classes?=AB in the classroom, kind-a stuttering, because
  I was not prepared for this question. Now, I am curious:
  How would /you/ answer this question?
 
  (An answer like =BBhigh cohesion, low coupling=AB might still
  be too abstract. Can you find a reasonable answer that a
  beginner can understand? They know non-static fields and
  non-static methods [both use and declaration], variables,
  common statements and expressions, instance creation
  expression, references, reference variable and parameters.
  So a good answer would be =BBhands-on=AB and build directly on
  these terms. What of the OOA/OOD rules can be most easily
  comprehended by a beginner?)

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