Re: StarTrek class hangs

From:
"Rhino" <no.offline.contact.please@nospam.com>
Newsgroups:
comp.lang.java.help
Date:
Fri, 12 May 2006 19:39:19 -0400
Message-ID:
<i099g.7951$aq5.382895@news20.bellglobal.com>
"Matheas Manssen" <geheim> wrote in message
news:4464b773$0$2029$ba620dc5@text.nova.planet.nl...

Hi,

When run the following class with midp 2.0, the midlet hangs. I think it
happens in the flushGraphics() method. Does anybody know the solution?


We'd have a lot better chance of helping you if you gave us the stacktrace
that occurred when you had your problem. That would help us - and you! -
determine exactly where the problem occurred and why.

We're not mindreaders and it's probably unrealistic to assume that we're
just going to paste the program into our IDEs to debug it for you.

Rhino

Matheas Manssen

import javax.microedition.midlet.*;
import javax.microedition.lcdui.*;
import javax.microedition.lcdui.game.*;
import java.util.*;
import java.lang.*;

//Bestand: MyGameCanvas.java

class MyTimerTask extends TimerTask {
private MyGameCanvas canvas;

public void MyTimerTask( ) {
}

public void setCanvas ( MyGameCanvas myGameCanvas ) {
 canvas = myGameCanvas;
}

public void run() {
 canvas.update();
}
}

class MyGameCanvas extends GameCanvas {

private static int FOCUSAFSTAND = 50;
private static int STARS = 100;

private Graphics graphics;
private Random random;
int width, height;
int x, y;
int range;
int color;
int starField[][] = new int [STARS][3];

public MyGameCanvas( boolean surpressKeyEvents ) {
 super( surpressKeyEvents );

 graphics = getGraphics();
 random = new Random();
 width = getWidth();
 height = getHeight();
 range = Math.max( width, height );

 // vul starField
 for ( int star=0; star< STARS; star++ ) {
  int x, y, z;

  x = random.nextInt() % ( range/2 );
  y = random.nextInt() % ( range/2 );
  z = Math.abs(random.nextInt()) % ( range );

  starField[star][0] = x;
  starField[star][1] = y;
  starField[star][2] = z;
 }

 }

public void update() {
 color = 0x00000000;
 graphics.setColor( color );
 graphics.fillRect( 0, 0, width, height );

 color = 0x00FFFFFF;
 graphics.setColor( color );
 // Druk starField af
 for ( int star=0; star< STARS; star++ ) {
  int x, y, z;
  int px, py;

  x = starField[star][0];
  y = starField[star][1];
  z = starField[star][2];

  px = ( FOCUSAFSTAND * x ) / (FOCUSAFSTAND + z );
  py = ( FOCUSAFSTAND * y ) / (FOCUSAFSTAND + z );
  // Omrekenen naar coordiantenstelsel van scherm
  px = px + width/2;
  py = py + height/2;
  // Zet ster op scherm
  color = 0x00FFFFFF;
  graphics.setColor( color );

  graphics.drawLine( px, py, px, py );
  // Laat ster een stapje dichterbij komen
  starField[star][2] = ( z-1 );
  if ( starField[star][2] == 0 ) {
   starField[star][2] = range;

  }

 }

 flushGraphics();
}

}

public class StarTrek extends MIDlet implements CommandListener {

   private Command exitCommand;
   private TextBox textBox;
   private Display display;
   private MyGameCanvas gameCanvas;
   private MyTimerTask timerTask;
   private Timer timer;
   private boolean firstTime = true;

   public void startApp() {
if ( firstTime ) {
 firstTime = false;
        // Create the abstract command
 gameCanvas = new MyGameCanvas( true );
        exitCommand = new Command("Exit", Command.EXIT, 1);

        gameCanvas.addCommand(exitCommand);
        gameCanvas.setCommandListener(this);

        // Set the MIDlet's display to its initial screen
        display = Display.getDisplay(this);
        display.setCurrent(gameCanvas);

 timerTask = new MyTimerTask();
 timerTask.setCanvas( gameCanvas );
 timer = new Timer();
 timer.schedule( timerTask, 1000, 30);
}
   }

   public void pauseApp() {
   }

   public void destroyApp(boolean unconditional) {
   }

   public void commandAction(Command command, Displayable screen) {
       if (command == exitCommand) {
        destroyApp(false);
        notifyDestroyed();
       }
   }
}

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