Re: Overhead diffences between structs and classes

From:
peter koch larsen <peter.koch.larsen@gmail.com>
Newsgroups:
comp.lang.c++.moderated
Date:
Wed, 27 Aug 2008 00:04:44 CST
Message-ID:
<a7ff84dc-7d7e-4ac2-8e6c-f90c08f5d266@x41g2000hsb.googlegroups.com>
On 26 Aug., 17:50, Acinonyx <stian.l...@gmail.com> wrote:

I currently working on a multithreaded framework not really related to
this query, except that during testing I happened to stumble upon
something I really hadn't given any thought earlier. The scenario was:
I had two threads communicating through a (CAS2 based) lock-free queue
[1]. 10^8 integers were passed from one to another.

The 8byte words needed by CAS2 could either be made as structs or
classes, either trivially implemented.

typedef struct double_word_t
{
     int a;
     int b;

} int8b;

struct double_word_t toInt8b(int a, int b)
{ return (struct double_word_t){a,b};}

or

class int8b
{
     public:
     int a;
     int b;

     int8b():a(0), b(0) {}
     int8b(int ia, int ib):a(ia), b(ib) {}

};

Usage of these structures were in short:
CAS2(... , ... , toInt(a,b));
and
CAS2(... , ... , int8b(a,b));

Now, what really makes me wonder, is that using the struct, copying
the hundred million integers takes roughly 33 secs, while using the
class version takes nearly 90 secs. I realize that this might not be
very surprising at all, and that the real overhead arise from me using
a constructor in one case and a simple cast in another. However, the
gain is significant, and I know that I for one will be considering
this more thoroughly next time.

If my assertion is wrong, or if there are other factors which I
haven't taken into account, I gather someone around here will indulge
me.

I would not have expected any difference at all. My guess is that your
compiler settings are wrong - remember to optimize the code.
If I guessed wrong, perhaps you are using a sub-standard/very old
compiler?

/Peter

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