Re: static var initialization in static library
David Wilkinson wrote:
Alex Blekhman wrote:
Yes, Carl shows nice trick how to use a name that is not mangled. But
the principle is the same as in my post. Unless you refer to a symbol
from some other module, the code is omitted by the linker.
Alex:
Mmmm. That's strange.
I'm not in my office this week, but I will check this out when I get
home. I'm sure I tested this before, but I'm not sure I still have the
code because I did not end up using the technique.
Alex:
Yes, it seems you are right. There has to be some reference to the plugin in the
rest of the code. Doing it as you did (with the #pragma comment(linker ...) in
the plugin header means that you only have to #include the header, but even this
defeats the purpose of the self-registering plugin.
I must have fooled myself somehow when I did this before...
Apologies to all.
That said, it would be nice if C++ had some portable method for forcing
initialization of global variables (regardless of how the project is built),
because self registration of plugins is a common (and elegant) mechanism.
--
David Wilkinson
Visual C++ MVP
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