Re: Square a float: pow or f*f?

From:
Juha Nieminen <nospam@thanks.invalid>
Newsgroups:
comp.lang.c++
Date:
Sun, 22 Jun 2008 15:45:00 GMT
Message-ID:
<0su7k.3093$5x5.2299@read4.inet.fi>
James Kanze wrote:

The answer is that it will depend on the machine and the
compiler (although typically, I would expect a*a to be faster).
The answer is also that even in a tight loop which does nothing
else, the difference is likely to be insignificant.


  At least on Intel processors a pow() will be inherently slower than a
multiplication. However, many compilers are able to optimize a
"std::pow(d, 2.0)" call into "d*d".

  I tested this on my computer, using the program below, using gcc 4.1.2
with the compiler options "-O3 -march=pentium4 -s" and I got these results:

Time: 1.69 s, result = 2.66667e+18
Time: 1.69 s, result = 2.66667e+18
Time: 47.72 s, result = 2.69852e+18

  The first and second tests show no difference, so clearly gcc is
optimizing the pow() call away. The third version forces gcc to perform
a true pow() call, and it's a lot slower.

#include <cmath>
#include <ctime>
#include <iostream>

inline double square1(double d) { return d*d; }
inline double square2(double d) { return std::pow(d, 2.0); }
inline double square3(double d) { return std::pow(d, 2.001); }

template<typename F>
void test(F f)
{
    clock_t t1 = std::clock();
    double res = 0, d = .001;
    for(int i = 0; i < 200000000; ++i)
    {
        res += f(d);
        d += .001;
    }
    clock_t t2 = std::clock();

    std::cout << "Time: " << int((t2-t1)*100.0/CLOCKS_PER_SEC)/100.0
              << " s, result = " << res << std::endl;
}

int main()
{
    test(square1);
    test(square2);
    test(square3);
}

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