Re: Why doesn't the class/object keep its internal data properly when returned from function?

From:
"Jim Langston" <tazmaster@rocketmail.com>
Newsgroups:
comp.lang.c++
Date:
Mon, 28 Apr 2008 11:56:13 -0700
Message-ID:
<C5pRj.459$Lk3.456@newsfe07.lga>
Rob wrote:

Things go better when you present fully compilable code:


Yes, sorry about that. My problem was that I was deleting stuff in the
destructor and I didn't realize that in calling the copy constructor,
it also calls the destructor too. So, do I have to create a separate
method (like "void destroy()" ) to release all memory instead of using
the destructor and then call it explicitly if I'm using the copy
constructor?


Not necessarily. You need a proper copy constructor. The copy constructor
should *copy* everything in the class. So that your copy has it's own copy
and it won't be effected by the destructor of the old object.

Since I really don't know what SomeClass is allocating I'll just throw up
some example of untested code.

class SomeClass
{
public:
   SomeClass() { Foo = new int[100]; }
   ~SomeClass() { delete[] Foo; }
private:
   int* Foo;
};

Now, that class is not complete. It needs to follow the rule of three. It
will need a copy constructor and an operator=. Otherwise when a copy is
made the old copy will delete Foo and effect both copies. So I need to do
something like: (Note: this code probably has a lot of bugs, just showing
concept).

class SomeClass
{
public:
   SomeClass() { Foo = new int[100]; }
   ~SomeClass() { delete[] Foo; }
   SomeClass( const SomeClass& rhs )
  {
      Foo = new int[100];
      std::copy( rhs.Foo, Foo + 100, Foo );
  }
  SomeClass& operator=( SomeClass const& rhs )
  {
      delete[] Foo;
      Foo = new int[100];
      std::copy( rhs.Foo, Foo + 100, Foo );
      return this;
   }
private:
   int* Foo;
};

The whole idea being that each instance of Foo keeps it's own resources.
Also note that if Foo was a std::vector<int> none of this would be necessary
as std::vector already has the copy constructor and operator= overloaded and
would be called in the default constructor and operator=.

Since you didn't post SomeClass I really don't know what you're doing in
there, what your allocating or how you're allocating it.

--
Jim Langston
tazmaster@rocketmail.com

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