Re: Can an object know it is dead?

From:
"Daniel T." <daniel_t@earthlink.net>
Newsgroups:
comp.lang.c++
Date:
Fri, 23 Feb 2007 19:49:33 GMT
Message-ID:
<daniel_t-7A87CD.14493323022007@news.west.earthlink.net>
In article <ern67b$bl5$1@aioe.org>, Noah Roberts <user@example.net>
wrote:

Daniel T. wrote:

In article <1172247439.625622.103690@q2g2000cwa.googlegroups.com>,
 "Thomas Tutone" <Thomas8675309@yahoo.com> wrote:

Ignoring the threads aspect of this, the simplest way is to add a
private bool member and an isValid() member function:

[untested code]

class yourClass {
  private:
    bool valid_;
  protected:
    bool isValid() { return valid_; }
  public:
    yourClass() : valid_(true) {}
    ~yourClass() { valid_ = false; }
  // Rest of yourClass
};


The above isn't "standards-compliant" as requested. If another object is
created in the memory space vacated by the dead object, valid_ may be
true even though the object is dead.


And how is this different than your "solution"?


With my solution, an assert will fire if some part of the code attempts
to destroy an object that is in use. I agree though that it allows one
to attempt to use an object that was destroyed and that needs to be
fixed. Here is a revised version:

map<void*, size_t> lock;

class Object {
   Object() {
      assert( lock.find(this) == lock.end() );
      lock[this] = 0;
   }
   ~Object() {
      assert( lock[this] == 0 );
      lock.erase( this );
   }

   void func() {
      assert( lock.find(this) != lock.end() );
      ++lock[this];
      // do work
      --lock[this];
   }
};

void user( Object* o ) {
   assert( lock.find(o) != lock.end() );
   ++lock[o];
   // work with 'o'
   --lock[o];
}

With the above, if you attempt to destroy an object that is still being
used by someone, an assert will fire and if you attempt to create an
object in a memory location that is in use, an assert will fire.

Of course it is wise to wrap the increment and decrement in an object
(RAII)

class Locker {
   const void* obj;
   Locker( const void* obj ): obj(obj) {
      assert( lock.find(obj) != lock.end() );
      ++lock[obj];
   }
   ~Locker() {
      --lock[obj];
   }
};

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