Re: socket bind always returns 0, why?

From:
Geoff <geoff@invalid.invalid>
Newsgroups:
comp.lang.c++
Date:
Tue, 27 May 2014 17:45:32 -0700
Message-ID:
<61cao99fvho9isng2qb0v0t60ldt7hts30@4ax.com>
On Tue, 27 May 2014 10:27:58 -0700 (PDT), oxkfame@gmail.com wrote:

The following code returns 0 from the bind, even when netstat clearly shows that the port is taken by another process, ie the following function will always return true. Why?

bool isPortAvailable( int port )
       {
           SOCKET candidateSocket;

           if(( candidateSocket = socket( AF_INET, SOCK_STREAM, 0 )) == -1 )
               return false;

           struct sockaddr_in serverAddress;
           memset (&serverAddress, 0, sizeof (serverAddress));

           serverAddress.sin_family = AF_INET;
           serverAddress.sin_addr.s_addr = htonl( INADDR_ANY );
           serverAddress.sin_port = htons( port );

           if( ::bind( candidateSocket, (struct sockaddr*)&serverAddress, sizeof( serverAddress )) != 0 )
           {
               closesocket( candidateSocket );
               return false;
           }

           closesocket( candidateSocket );
           return true;
       }


My first guess would be that the other process has the port on a
distinct IP address, your bind is to INADDR_ANY. This would let your
process have a port listening on 0.0.0.0:port which, IIRC, is distinct
from another process listening on 127.0.0.1:port for example. To prove
this guess correct, use the same IP address to which the other process
is bound and see if this function fails.

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