Re: complex struct
 
"John H." <oldman_fromthec@yahoo.com> ha scritto nel messaggio 
news:c0811d16-94a8-491c-a610-531eb5fac302@c34g2000yqn.googlegroups.com...
Since you didn't talk much about what you are trying to do, I can only
speculate, but I am guessing that your design here is not doing what
you want it to.
This is what I am tring to do: a tiny streaming server to stream to at least 
a couple of clients at the same time. (capturing from a given wave in 
device, mp3 encoding and streaming) for the moment I am coding the server 
part:
#include <iostream>
#include <string>
#include <map>
#include <algorithm>
#include <process.h>
#include <cstdlib>
#include <ctime>
#include "socket.h"
#include <boost/circular_buffer.hpp>
using namespace std;
using namespace boost;
const string CRLF = "\r\n";
const int numbuff = 3;
const int buflen  = 30;
unsigned int __stdcall Consumer(void* sock);
unsigned int __stdcall Producer(void*);
void getDateTime(char * szTime);
struct buffer
{
 unsigned char data[1024];
 int bytesRecorded;
 int user;
 buffer(const unsigned char * data_, const int bytesRecorded_, const int 
user_) :
  bytesRecorded(bytesRecorded_), user(user_)
  {
   copy(data_, data_ + bytesRecorded_, data);
  }
};
struct circular
{
 circular_buffer<buffer> cb[numbuff];
 circular_buffer<buffer>::const_iterator it;
};
map<int, circular> users;
map<int, circular>::iterator uit;
int main()
{
 // Launch Producer
 unsigned int prodRet;
 _beginthreadex(0,0,Producer,NULL,0,&prodRet);
 if(prodRet)
  cout << "Launched Producer Thread!" << endl;
 // Set up server (port: 8000, maxconn: 10)
 SocketServer sockIn(8000, 10);
 while(1)
 {
  // ...wait for incoming connections...
  Socket* s = sockIn.Accept();
  unsigned int sockRet;
  _beginthreadex(0,0,Consumer,s,0,&sockRet);
  if(sockRet)
   cout << "Spawned a new thread!" << endl;
  else
   cout << "Thread error!" << endl;
 }
 sockIn.Close();
 system("pause");
 return EXIT_SUCCESS;
}
// Consumer
unsigned int __stdcall Consumer(void* sock)
{
 Socket* s = (Socket*) sock;
 s->SendBytes("Hello World!" + CRLF);
 int threadid = (int)GetCurrentThreadId();
 // Prepare & add circular buffer to the map
 circular c;
 c.cb->push_back(buffer(NULL,0,0));
 c.cb->push_back(buffer(NULL,0,0));
 c.cb->push_back(buffer(NULL,0,0));
 users.insert(make_pair(threadid, c));
 // TODO:
 // Read data from the buffer
 // and send it to the client
 Sleep(10000);
 // Remove buffer from the map
 users.erase(threadid);
 // Say bye to the client
 s->SendBytes("Bye bye!" + CRLF);
 // Disconnect client
 cout << "Closing thread..." << endl;
 s->Close();
 delete s;
 return 0;
}
// Producer
unsigned int __stdcall Producer(void*)
{
 while(1)
 {
  Sleep(1000);
  char szTime[30]; getDateTime(szTime);
  for(uit=users.begin(); uit!=users.end(); ++uit)
  {
   users[uit->first].cb->push_back(buffer((unsigned char*)szTime, 30, 1));
   cout << "Producer is writing to: " << uit->first << endl;
  }
 }
 return 0;
}
void getDateTime(char * szTime)
{
 time_t rawtime = time(NULL);
 struct tm timeinfo;
 gmtime_s(&timeinfo, &rawtime);
 strftime(szTime, 30, "%a, %d %b %Y %X GMT", &timeinfo);
}
thanks