Re: would you consider this function const?

From:
Victor Bazarov <v.bazarov@comcast.invalid>
Newsgroups:
comp.lang.c++
Date:
Thu, 15 Dec 2011 09:11:58 -0500
Message-ID:
<jccv7e$8if$1@dont-email.me>
On 12/15/2011 8:44 AM, john wrote:

On 12/15/2011 8:21 AM, Victor Bazarov wrote:

On 12/15/2011 8:10 AM, john wrote:

On 12/14/2011 11:19 AM, Victor Bazarov wrote:

On 12/14/2011 10:17 AM, john wrote:

snipped ....

IME 'const_cast' is good only for one thing: to add const where one
needs an overload resolution to go a particular way. Any other use of
'const_cast' is an instance of abuse. That's just IME, of course.


Could you give an example of the use of const_cast in this case? I do
not quite follow what you are saying.


This is from memory, I don't have a good working example right now...
When you want to call a const member function for a non-const object,
and a non-const member function also exists and overloads the const one,
the non-const would be picked - it's a better match. That's where you
could force the compiler into picking the one you want:

#include <iostream>
#include <ostream>
struct foo {
void bar() const { std::cout << "const bar\n"; }
void bar() { std::cout << "regular bar\n"; }
};

int main() {
// ...
foo f;
f.bar(); // non const is picked.
const_cast<const foo&>(f).bar(); // const version
}

..something like that, anyway. It also happens in the context of a
non-const member that is [partially] implemented in terms of a const
member function, for instance. This is artificial, of course:

struct foo {
void bar() const {
std::cout << "const bar\n"; }
void bar() {
std::cout << "non-";
const_cast<const foo*>(this)->bar(); }
};

HTH

[..]


V


I see. That makes sense.

One of the issues that spurred this question (related to my func1 in the
original post) is the following. I have a 3D mesh composed of
Volumes/Faces/Edges/Vertices. So, I have a Volume, Face, Edge, and
Vertex class, each derived from a base Topology class. The mesh is
consistent, so given a particular instance of one of the classes, there
are functions that return geometry information such as connectivity. In
particular, each class has a virtual function (declared as pure virtual
at the base Topology class)

virtual void GetVolumes(std::set<Volume*> volumes);


That doesn't look right. Did you lose the ampersand before the argument
name?

that returns a list of pointers to the volumes associated with the
entity. I want to make this function 'const' since it does not change
the element. For a Face, Edge, and Vertex, this poses no problem.
However, for a volume instance, the function should return a pointer to
just itself, so if GetVolumes is const, then I have

void Volume::GetVolumes(std::set<Volume*> volumes) const
{
volumes.clear();
volumes.insert(const_cast<Volume*>(this));
}

I do not see how to have the GetVolumes function const without the use
of const_cast in the Volume::GetVolumes function. Is there a more
intelligent way to get the same result?


What happens if you change the type of the argument to

   std::set<const Volume*>

? If it's a set of constant volumes, that's what the type should
express. If you find it difficult to type, use a typedef *or* introduce
some kind of 'Volume proxy' and keep that instead of the pointer to Volume.

V
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