Re: min_element algorithm and function object copying

From:
James Kanze <james.kanze@gmail.com>
Newsgroups:
comp.lang.c++
Date:
Sat, 11 Sep 2010 11:01:55 -0700 (PDT)
Message-ID:
<f23979e6-cd89-4433-bc7e-14347e78a053@t11g2000vbc.googlegroups.com>
On Sep 11, 4:05 am, suresh <suresh.amritap...@gmail.com> wrote:

On Sep 10, 7:59 pm, suresh <suresh.amritap...@gmail.com> wrote:


   [...]

I can give one more input so that the experts here may be able to give
me some suggestions.
My defintion of the pointer is like this:

set<double> * distances; //inside the class as private element.


How and when does it get set? How is it copied?

//in the constructor
distances = new set<double>;


In which constructor: all of them (including the copy
constructor), or?

//in the destructor
delete distances;


Under what conditions?

what i found is, if I dont delete the distances variable in
the destructor, I am fine....

any suggestions?


A quick fix (and possibly the best solution in this case,
although we don't have enough information to be sure) would be
to use boost::shared_ptr<std::set<double> >, rather than a raw
pointer. Still, I would suggest you start by learning about the
rule of four: try reading Scott Meyers' _Effective_ _C++_, for
starters.

--
James Kanze

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