Re: Zero-size array as struct member

From:
Juha Nieminen <nospam@thanks.invalid>
Newsgroups:
comp.lang.c++
Date:
22 Aug 2010 05:35:47 GMT
Message-ID:
<4c70b733$0$14440$7b1e8fa0@news.nbl.fi>
Ian Collins <ian-news@hotmail.com> wrote:

On 08/22/10 04:44 PM, Juha Nieminen wrote:

Ian Collins<ian-news@hotmail.com> wrote:

You are cheating. std::set<int> != std::vector<int> and is in no way an
equivalent to a dynamically allocated array.

Try your test with a vector, before and after reserving space (which is
the more realistic comparison).


   How many times does this have to be repeated?


What, that you cheated?


  Cheated exactly how? I was demonstrating the speed of memory allocations.
Allocating a million std::set nodes and allocating a million instances of
(non-zero-sized) std::vector instances both cause a million memory
allocations. The point was to demonstrate the speed of memory allocation,
not the speed of std::vector vs. std::set. I could just as well have used
std::list, std::map or outright raw 'new' calls for the same purpose.

  In other words, I was demonstrating the significance of the amount of
times that 'new' and 'delete' are executed.

   Now you have a dynamically allocated instantiation of the struct, where
the size of the 'array' element is decided at runtime.


The struct hack is a C idiom which is seldom used in C++. In C++ we
have other techniques.


  And this has what to do with my original point, namely that 'new' and
'delete' are heavy operations?

   In the latter case there will be *two* allocations: One for the struct
and another for the std::vector. In the former case there will be only
one allocation.


Big deal.


  So you *do* understand my point, finally? In other words, that with the
struct hack the total amount of memory allocations will be halved compared
to the cleaner solution (using a dynamically allocated array as the member
of the struct).

  If you are making a huge amount of such allocations, it *will* be a big
deal because 'new' and 'delete' (or malloc() and free() if you like) are
quite heavy operations. That's what my example with the std::set was
demonstrating.

   std::vector::reserve has nothing to do with this.


neither has std::set.


  The point was to demonstrate how heavy 'new' and 'delete' are.

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