Re: Serializing binary data for use accross different platforms

From:
Victor Bazarov <v.bazarov@comcast.invalid>
Newsgroups:
comp.lang.c++
Date:
Wed, 05 May 2010 16:06:11 -0400
Message-ID:
<hrsj3l$4mu$1@news.eternal-september.org>
On 5/5/2010 3:32 PM, Geoff wrote:

On Wed, 5 May 2010 14:13:07 -0500, "Peter Olcott"
<NoSpam@OCR4Screen.com> wrote:

"Victor Bazarov"<v.bazarov@comcast.invalid> wrote in
message news:hrsenu$hmq$1@news.eternal-september.org...

On 5/5/2010 2:40 PM, Peter Olcott wrote:

If only integer base types are used, then it seems that
serializing data for cross platform use requires only two
things:
(1) Decomposing aggregate types into sequences of
integral
types.
(2) Accounting for Endianess (Big, Little, Mixed).

Endianess can be determined at run time by casting known
values (such as 0x12345678, and 0x1234) for unsigned int
and
unsigned short into char*.

Is there anything that I am missing here?


Uh... Only the possible problems with different
representations of negative values (one's complement vs
two's complement vs signed magnitude).


What do you mean by [signed magnitude] ???


More properly called sign-magnitude. [..]


Not sure of your sources of propriety of different terms, I just use the
C++ Standard (see [basic.fundamental]/7, in brackets). They don't spell
'two' or 'one', though.

V
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