Re: std::vector<Point3> -> Access Violation?

From:
"Doug Harrison [MVP]" <dsh@mvps.org>
Newsgroups:
microsoft.public.vc.language
Date:
Sat, 18 Apr 2009 12:15:15 -0500
Message-ID:
<bc2ku49s40tpv9r9e8oh0migu6m1g1a2k9@4ax.com>
On Sat, 18 Apr 2009 14:16:57 +0800, "Jack" <jl@knight.com> wrote:

I strongly believe std::vector is self managed...
How come I get access violation when I did this?

std::vector<Point3> akVertex;

for (int count = 0; count < m_NumOfVerts; count++)
{
       PatchVert vert = BoxMesh.getVert(count);
       akVertex[count].x = vert.p.x;
       ...
}

akVertex is NULL when I set breakpoint on it...
What have I done wrong?


Unlike std::map, std::vector items don't come into existence just because
you try to access them. Given that you know the ultimate size before you
enter the loop, you can use:

   std::vector<Point3> akVertex(m_NumOfVertsw);

This creates a vector whose size() == m_NumOfVertsw. Equivalently, you
could follow the existing declaration with:

   akVertex.resize(m_NumOfVertsw);

Instead of pre-sizing the vector, you could use push_back within the loop,
but that would mean a series of reallocations, which you can avoid by using
reserve, e.g.

   std::vector<Point3> akVertex;
   akVertex.reserve(m_NumOfVertsw);
   // Then to add items to the end of the vector:
   akVertex.push_back(item);

The reserve() call makes the vector's capacity() == m_NumOfVertsw but has
no effect on its size(). You really need to understand the difference
between size() and capacity().

--
Doug Harrison
Visual C++ MVP

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