Re: Design question: where to create objects as result of a function

From:
"Alf P. Steinbach" <alfps@start.no>
Newsgroups:
comp.lang.c++
Date:
Fri, 29 Aug 2008 10:26:26 +0200
Message-ID:
<a6WdnUI8rcI-LyrVnZ2dnUVZ_uOdnZ2d@posted.comnet>
* Alex:

Hi everyone,

I have a question that implies thinking about some design issues with C
++.

I have a method like this:

class C {
...
public:
   void get_something(std::vector<Something*>& results);
}

It returns a vector of objects that should be created (or filled in
with data) by the class C.

The problem is, if the Something objects are created inside
get_something, I will have to delete them later outside the function,
and I must avoid that for several reasons.

I don't know how many objects will be in the vector, so I can't create
the objects in advance and pass a vector of references to be filled in
by the function.

What is your advice for this kind of situations?

Thanks.


   std::vector<Something> something() const;

Cheers & hth.,

- Alf

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