Re: Non-container Iterators

From:
"Daniel T." <daniel_t@earthlink.net>
Newsgroups:
comp.lang.c++
Date:
Fri, 25 Jul 2008 09:39:25 -0700 (PDT)
Message-ID:
<bd7ce9fe-f2d1-4225-bfd9-e9173453f44d@z26g2000pre.googlegroups.com>
On Jul 24, 11:18 pm, "Leslie Sanford" <jabberdab...@bitemehotmail.com>
wrote:

"Daniel T." wrote:

"Leslie Sanford" wrote:

My area of programming is DSP. I write things like filters, oscillator=

s,

envelopes, etc. I've been looking at STL iterators, and what's struck =

me

is that if I can find ways to model my code using STL's iterator
conventions, I could possibly make my code more economic while
probably losing little to no efficiency.


Then you might find this interesting:

class fibonacci: public std::iterator< std::forward_iterator_tag, int >


<snip>

Yes, indeed. That is very interesting.

<snip>

I need to keep track of the phase. The phase is state that needs to
persist across iterations. This means that I need to give the iterator=

 a

pointer to the phase variable when I create it so that as it's iterati=

ng,

it's also modifying the phase variable. Something like:

// Inside my Oscillator class somewhere:
it = PhaseIterator it(&phase, increment);

// Inside the PhaseIterator class:
PhaseIterator &operator++()
{
    *phase += increment;

     if(phase >= 1.0f)
    {
        phase -= 1.0f;
    }

    return *this;
}

This works, but it means that I can only use one phase iterator at a
time.


Not if you put 'phase' inside the iterator. Then you can give two
iterators the same phase and increment and advance each of them a
different amount, and they will each be at a different spot in the
"container".


Understood.

The key is to provide a sentinel iterator. In your case, the sentinel
can be a PhaseIterator that has an increment of 0.


In this case, there is no sentinel iterator as an oscillator, which a pha=

se

accumulator drives, can cycle indefinitely, a kind of circular buffer, I
suppose.

Is it acceptable for an iterator to never reach an "end"? I would have
another way for testing for the end of the loop, specifically the end of =

the

buffer that I'm filling. I should be able to increment the phase iterator
indefinitely.

while(first != last)
{
    *first = *phase;

    phase++;
    first++;

}

Since (triple) posting, I've been giving this approach some thought, and =

I

was wondering if a Generator would be a more appropriate model than an
Iterator to represent a phase accumulator.

http://www.sgi.com/tech/stl/Generator.html

class PhaseAccumulator
{
public:
    typedef float result_type;

private:
    float phase;
    float increment;

public:
    PhaseAccumulator(float phase, float increment)
    {
        this->phase = phase;
        this->increment = increment;
    }

    result_type operator()()
    {
        phase += increment;

        if(phase >= 1.0f)
        {
            phase -= 1.0f;
        }

        return phase;
    }

};

I can have a Square waveform represented as a unary function:

typedef std::unary_function<float, float> WaveShapeBase;

struct Square : public WaveShapeBase
{
    result_type operator()(argument_type phase) const
    {
        assert(phase >= 0.0f && phase < 1.0f);

        return phase < 0.5f ? -1.0f : 1.0f;
    }

};

And use both in a loop to fill a buffer:

class Oscillator
{
    PhaseAccumulator phase;
    Square wave;

    public:
        // Stuff...

    void Process(float *first, float *last)
    {
        while(first != last)
        {
            *first = wave(phase());

            first++;
        }
    }

}

Maybe this is a more appropriate approach given the concepts involved?


That sounds like it would work. Then your process function can be
replaced by the generate algorithm.

float arr[20];
generate( arr, arr + 20, PhaseAccumulator(0, 0.3) );

or better:

vector< float > arr;
generate_n( back_inserter( arr ), 20, PhaseAccumulator(0, 0.3) );

But if you make a powerful enough PhaseAccumulator iterator, you won't
*need* to fill the array with values, you can use the iterator
directly over the calculated container.

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