Re: multiple interfaces using template method pattern

From:
I V <wrongbad@gmail.com>
Newsgroups:
comp.lang.c++.moderated
Date:
Sat, 17 Feb 2007 23:22:11 CST
Message-ID:
<pan.2007.02.18.02.58.37.710845@gmail.com>
On Sat, 17 Feb 2007 03:20:55 -0600, rawhide wrote:

Using the template method pattern convention to design abstract
classes as described here(http://www.gotw.ca/publications/mill18.htm)
and here(http://www.gotw.ca/gotw/015.htm), allow for only 1 public
interface.

[snip example]

I've been playing with code trying to find a way to use this technique
while also supporting multiple public interfaces (accomplished
traditionally for me by multiple inheritance). If I could extend the


Why doesn't multiple inheritance work for you in this case? Using private
virtual functions shouldn't interfere, as far as I can see.

Can't you do something like:

class Widget
{
public:
    // Stable, nonvirtual interface.
    int Process( Gadget& ); // uses DoProcess...()
    bool IsDone(); // uses DoIsDone()

private:
    virtual int DoProcessPhase1( Gadget& );
    virtual int DoProcessPhase2( Gadget& );
    virtual bool DoIsDone();
};

class Updateable
{
public:
    void Update(){ return DoUpdate(); }
private:
    virtual void DoUpdate() = 0;
};

class StorageWidget : public Updateable, public Widget
{
private:
    //Implement the Widget and Updateable functions here
    int DoProcessPhase1(Gadget& );
    int DoProcessPhase2(Gadget& );
    bool DoIsDone();
    void DoUpdate();
};

class System
{
private:
    std::vector<Updateable*> updateables_;

public:
    Widget* CreateStorageWidget()
    {
        StorageWidget* ret = new StorageWidget;
        updateables_.push_back(ret);
        return ret;
    }
    void Update()
    {
        for(vector<Updateable*>::iterator it = updateables_.begin();
                it != updateables_.end();
                ++it)
            (*it)->Update();
    }
};

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