Re: std::vector slow?

From:
Joel Yliluoma <bisqwit@iki.fi>
Newsgroups:
comp.lang.c++.moderated
Date:
Fri, 16 Nov 2007 12:35:08 CST
Message-ID:
<slrnfjr69v.9kd.bisqwit@bisqwit.iki.fi>
On Thu, 8 Nov 2007 03:14:33 CST, David Klein wrote:

I wrote a simple template class Vec and when I compile with
optimization under Visual Studio 2005, std::vector takes 56% more
time. I would have thought that std::vector is much more optimized
than anything I could roll myself. Am I mis-using std::vector somehow?
Or is it really that inefficient?


I tested your code, here are my results. After the results comes
my explanation for the difference. (Use a monospace font to view.)

       Compiler: GCC (plain) ICC GCC (vectorize)
   std::vector<> 1.31 .. 1.32 1.05 .. 1.09 0.90 .. 0.92
   vec<> 1.20 .. 1.16 0.55 .. 0.56 0.83 .. 0.84

The compiler flags for GCC were -mtune=native -O3 -finline and
for ICC, -fast. In GCC's vectorize test I used -ftree-vectorize.

The differences between the vectors.

std::vector<> contains a capacity and a length, whereas yours contains
only the length. Also, yours is not copy-safe, whereas std::vector<>
can be safely assigned to and copy-constructed. However, these
differences are merely superficial, and do not significantly
contribute to the results.

The significant difference is that your vec<> does an array new[]
whereas std::vector<> does a raw allocation combined with explicit
constructing.
The difference between these two is, that std::vector<int> is
preinitialized to zero, whereas new int[] returns an array of
ints that are not initialized to any particular value.

You notice a performance difference only, because your test
datatype is int, where the semantics differ.
If your datatype was, say, std::string, you'd notice a neglible
difference if any at all.

In fact, I tested by changing the datatype into std::string
and lowering n into 2<<12, and I'm now getting 2.25 seconds
for both vectors on GCC, 2.46 on ICC.

If you are worried about the performance of std::vector<> when
used with non-POD types, then you cannot use std::vector<> in
those cases.

Your code still quoted here for the benefit of follow-up posters.

Here is the code:

#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <vector>

template <class T> class Vec
{
public:
   Vec(void)
   {
     mPtr = NULL;
     mNElem = 0;
   }

   Vec(int size) : mNElem(0), mPtr(NULL)
   {
     if (size < 0) throw "Size < 0\n";
     if (size > 0)
     {
       mPtr = new T [size];
       if (mPtr == NULL)throw "Vec allocation failed\n";
       mNElem = size;
     }
   }

   ~Vec(void)
   {
     if (mPtr) delete [] mPtr;

     mPtr = NULL;
     mNElem = 0;
   }

   int size(void) const { return mNElem; }

   T &operator[](const int i) const { return mPtr[i];}

private:
   T *mPtr;
   int mNElem;
};

using std::vector;

const static int n = 2<<16;
const static int times = 2<<10;

int main(int argc, char* argv[])
{
   double s;
   clock_t start, end;

   start = clock();
   for (int j=0; j<times; j++) {
     s = 0;
     vector<int> y(n);
     for (int i=0; i<n; i++) {
         y[i] = i;
     }
     for (int i=0; i<n; i++) {
       if (y[i]>s) s=y[i];
     }
   }
   end = clock();
   printf("s, Time: %g, %g\n", s, (end-start)/(double)CLOCKS_PER_SEC);

   start = clock();
   for (int j=0; j<times; j++) {
     s = 0;
     Vec<int> x(n);
     for (int i=0; i<n; i++) {
         x[i] = i;
     }
     for (int i=0; i<n; i++) {
       if (x[i]>s) s=x[i];
     }
   }
   end = clock();
   printf("s, Time: %g, %g\n", s, (end-start)/(double)CLOCKS_PER_SEC);

   printf("Press Enter to continue\n");
   getchar();
   return 0;
}


--
Joel Yliluoma - http://bisqwit.iki.fi/
: comprehension = 1 / (2 ^ precision)
: Try to be as precise as can be and no one will comprehend what you mean.
: Say nothing, and everybody will understand.

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      [ comp.lang.c++.moderated. First time posters: Do this! ]

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