Re: References

From:
Pete Becker <pete@versatilecoding.com>
Newsgroups:
comp.lang.c++
Date:
Thu, 11 Nov 2010 13:54:57 -0500
Message-ID:
<2010111113545747193-pete@versatilecodingcom>
On 2010-11-11 13:48:22 -0500, Andrea Crotti said:

Supposing I have something like this below:
class Packer
{
public:
    Packer(int& x) : x(x) {}
    int& x;
    void packData(char *);
};

class Packet
{
public:
    int x;
    Packer p;
    Packet(int x) : x(x), p(x) {}
};

int main() {
    Packet p1(10);
    cout << p1.x << " and " << p1.p.x << endl;
    p1.x = 11;
    cout << p1.x << " and " << p1.p.x << endl;
    return 0;
}

so the Packer actually only have a subset of the attributes in Packet
and some more methods.

I thought that this actually would work, but actually I get
10 and 10
11 and 0

but why, should it not "follow" the what it points?
Or at worst keep the old value? Where does the 0 comes from now??

In general I'm not wasting any memory with this right?


Change the name of the argument to Packet's constructor and all will
become clear.

--
  Pete
Roundhouse Consulting, Ltd. (www.versatilecoding.com) Author of "The
Standard C++ Library Extensions: a Tutorial and Reference
(www.petebecker.com/tr1book)

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