Re: how to "save" memory on creating array of class with virtual function

From:
"Alf P. Steinbach" <alfps@start.no>
Newsgroups:
comp.lang.c++
Date:
Wed, 18 Feb 2009 02:51:28 +0100
Message-ID:
<gnfpj4$dfo$1@news.motzarella.org>
* dbtouch:

On Feb 17, 8:04 pm, "Alf P. Steinbach" <al...@start.no> wrote:

* dbtouch:

Dear C++ Users,
I was facing a challenge in my application: we have a class, say,
CFoo, with virtual function. We need create a large a array of CFoo in
the application, CFoo array[10000]. Because of vptr of CFoo, we ended
up with 80000 bytes memory to store vptrs. Is there a better way in
design or technically to save memory while keeping the ploymorphism? I
can only think of using function pointer instead.

You might consider the FlyWeight pattern.

Essentially, separate state and functionality, bring the functionality to the state.

In array store only state.

 > Hi, Alf
 >
 > So I can implement CFoo like:
 >
 > class FuncCFoo {
 > public:
 > virtual void work();
 > };
 >
 > class CFoo {
 > int m_data;
 > //... all the state data
 > static FuncCFoo* ptr; // pointer points to FuncCFoo which is a base
 > class of CFoo functionality
 > public:
 > void work() {
 > ptr->work();
 > }
 > };
 >
 > In this case, I only add 8 bytes. Any comments?

First, please don't top-post -- see the FAQ.

Regarding the technical, I'm not sure what the above is meant to achieve. On the
face of it the "static" pointer seems to mean that you want a polymorphic
instance of FuncCFoo associated with the /type/ CFoo. I don't understand why.

Anyways the 'ptr->work()' call would have to pass a reference to the state.

Consider perhaps something simpler like a very strong known-at-compile time
association between state and functionality classes,

   class Foo
   {
   public:
       class State
       {
       };

       virtual void work( State& aState ) const {}
   };

   class Bar: public Foo
   {
   public:
       virtual void work( State& aState ) const {}
   };

   int main()
   {
       std::vector<Foo::State> v;

       v.push_back( Foo::State() );
       for( size_t i = 0; i < v.size(); ++i ) { Bar().work( v.at( i ) ); }
   }

I've not focused very much on type constraints here since I don't know what
constraints you'd want, but presumably there is a class corresponding to "Bar"
(otherwise the virtual routine wouldn't be an issue), and presumably it doesn't
add state or add anything to the class invariant, just a specialization of the
processing?

Cheers & hth.,

- Alf

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