Re: const/non const member function vs. templates

From:
Stuart Redmann <DerTopper@web.de>
Newsgroups:
comp.lang.c++
Date:
Thu, 28 Jul 2011 06:11:28 -0700 (PDT)
Message-ID:
<475c4e54-3172-44a9-aa28-39d844eddd2b@m8g2000yqo.googlegroups.com>
On 26 Jul., Markus Keppeler wrote:

Hi Together!

In some (partly legacy) code I have member functions like this:

// class Dummy (class of any type).
class XY
{
   Dummy *pGetMe( (returns pointer to some
   ); dummy member orwhatever)

   const Dummy *pGetMe( (returns const pointer to some
   ) const; dummy member or whatever).

}

Since the implementations on both pGetMe's are 100% identically, only
that they use const/non const types/functions, I'd like to merge them.

I cannot implement the non-const version by calling down to the const
one, since at some level it needs to fetch the non-const pointer to
something. Here also some legacy-issues come into, so I cannot
refactor the entire design ;-).

My next thought was to use templates, like

   template <class T>
   T pGetMe();

, but here I don't know how to deal with the const/non constness of
the member function. Can I add the const/non const based on the type
of T?


The following template should do what you want, but the syntax is a
bit different: You'd have to declare a public member Me and take the
address of it:
class XY
{
public:
  ConstCorrectAccessor<Dummy> Me;
};

void foo (const XY& xy)
{
  const Dummy* OK = &xy.Me;
  Dummy* DOES_NOT_COMPILE = &xy.Me;
}

--------------------------------------------------------------------------------------------------------------------------------------------
// Wrapper for plain pointers that behaves as const-correct
// accessor.
template<class t_Class>
class ConstCorrectAccessor
{
  t_Class* m_InternalPointer;
public:
  ConstCorrectAccessor (t_Class* Pointer)
    : m_InternalPointer (Pointer)
  {}

  // Accessor methods with const-correct overload.
  const t_Class* operator-> () const {return m_InternalPointer;}
  t_Class* operator ->() {return m_InternalPointer;}

  const t_Class* operator& () const {return m_InternalPointer;}
  t_Class* operator& () {return m_InternalPointer;}
};

class SomeClass
{
public:
  void foo () const {}
  void bar () {}
};

class AnotherClass
{
public:
  ConstCorrectAccessor<SomeClass> ConstCorrectAccess;
  SomeClass* PlainPointerAccess;
public:
  AnotherClass (SomeClass* Object)
    : PlainPointerAccess (Object),
    ConstCorrectAccess (Object)
  {}

  void test () const
  {
    ConstCorrectAccess->foo (); // OK
    //ConstCorrectAccess->bar (); // Error: Non-const method on
SomeObject.
    PlainPointerAccess->foo (); // OK
    PlainPointerAccess->bar (); // BAD: Const-correctness not
propagated.
  }
};

int main ()
{
  SomeClass a;
  const AnotherClass b (&a);
  b.ConstCorrectAccess->foo (); // OK
  // b.ConstCorrectAccess->bar (); // Compilation error: b is const
  b.PlainPointerAccess->foo (); // OK
  b.PlainPointerAccess->bar (); // BAD: Const-correctness is not
propagated

  AnotherClass c (&a);
  c.ConstCorrectAccess->foo (); // OK
  c.ConstCorrectAccess->bar (); // OK: c is not const
  c.PlainPointerAccess->foo (); // OK
  c.PlainPointerAccess->bar (); // OK: c is not const

  const SomeClass* constpointer2SomeClass = &b.ConstCorrectAccess;
  const SomeClass* constpointer2SomeClass2 = &c.ConstCorrectAccess;
  // SomeClass* pointer2SomeClass = &b.ConstCorrectAccess; //
Compilation error: b is const
  SomeClass* pointer2SomeClass2 = &c.ConstCorrectAccess;

  return 0;
}

Regards,
Stuart

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