Re: Modifying STL list Objects

From:
Neelesh <neelesh.bodas@gmail.com>
Newsgroups:
comp.lang.c++
Date:
Sat, 23 May 2009 12:22:18 -0700 (PDT)
Message-ID:
<fd2f43ba-ac5e-4cac-8e42-138ae41a1fdc@y34g2000prb.googlegroups.com>
On May 24, 12:19 am, Ashish <omkarash...@gmail.com> wrote:

[That is me, unknowingly replied from a friend's account, so please
direct your replies to me]

On May 23, 11:49 pm, mrc2...@cox.net (Mike Copeland) wrote:

   I continue to have problems working with STL containers of
structures, and nothing in Google searches addresses the kind of things
I'm doing. 8<{{
   My (latest) problem is that although I can populate a list, I ca=

n't

see how to access a specific object and update it. The application h=

ere

is one which I'm counting the occurrences of Cities & States in a data
file - I chose a list to do this work because I need to sort the list
after it's build and report by State.


If you are counting "occurances" then you are also better off with
std::map<std::string, int>. If sorting order is the natural sorting
order for std::string then map is a sorted container which means that
you will not need to any extra work.

struct ENTLOCS
{
    string sortKey;
    string ctsKey;
    string stateName;
    string cityName;
    int eCount;
    bool operator <(const ENTLOCS &rhs) const // comparison operato=

r

    {
        return stateName < rhs.stateName;
    }} eWork;

[...]
    char s80[80];
    list<ENTLOCS> hStats;
    list<ENTLOCS>::iterator eIter;
[...]
    while(fv1.readln(s80, true)) // note: my own I/o routine...
    {
        bool bFound = false;
        eWork.ctsKey = sCTS, eWork.cityName = CTSCity;
        eWork.stateName = CTSState;
        eWork.sortKey = CTSState, eWork.sortKey +=CTSCity;
        for(eIter = hStats.begin(); eIter != hStats.end(); =

eIter++)

        {
            ENTLOCS eTemp = *eIter;
            if(eTemp.ctsKey == sCTS)
            {
                bFound = true; break;
           }
        } // for
        if(bFound == false)
        {
            eWork.eCount = 1;
            hStats.push_back(eWork);
        }
        else
        {
           ENTLOCS eTemp = *eIter;
            eTemp.eCount++; // this doesn't work... 8<{{


 What is exactly meant by "doesn't work"? Does it not compile well?
 does it not increment eTemp.count?
 BTW Note that you are "copying" the list element *eIter in eTemp.
This
 means that any changes made to eTemp will _not_ reflect in *eIter.
 Essentially, eTemp.eCount++ does _not_ increment eIter->eCount. If
you
 want that, make eTemp a reference and avoid the copy:

              ENTLOCS& eTemp = *eIter;
              eTemp.eCount++; // This is same as eIter->eC=
ount++;

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