Re: design choice

From:
Stuart Golodetz <sgolodetz@NdOiSaPlA.pMiPpLeExA.ScEom>
Newsgroups:
comp.lang.c++
Date:
Tue, 27 May 2008 13:24:06 +0100
Message-ID:
<SKOdnd88H4HTYKbVnZ2dneKdnZydnZ2d@pipex.net>
Hicham Mouline wrote:

Hello,
i am writing a curve class that is supposed to represent a mathematic
function from n tabbulated data (xi,yi) , 0<= i < n
the curve will be used internally to my library by its templated derived
classes only, these templated derived classes are user-visible though,
and so are the template argument types

template <typename Interpolator, typename Extrapolator, typename Integrator>
class Curve {
public:
 virtual ~Curve() {} //
protected:
  double& operator()(double x); // To set a
tabbulated point, might resize/sort the data container
  double operator()(double x) const; // To
interpolate a point
  double integral( double xmin, double xmax ) const; // returns the
integral based on the Integrator
private:
  // tabbulated private data container
};

1) I have 4 interpolators
 1.1 Constant => assumes the function is a stair-like function constant
discontinuous segments in [xi, xi+1]
 1.2 Linear => the function is continuous linear segments over [xi, xi+1]
 1.3 Polynomial => the interpolated function is a (n-1) order polynomial
that passes through the n data points,
                             or m-order polynomial that interpolates over
the m closest points to the desired x
 1.4 Cubic splines => a collection of local cubic polynomials over
individual intervals that provides f'' continuity

2) I have tested these data holders for performance
2.0 double xarr[], double yarr[]
2.1 double data[][2]
2.2 std::map<double, double>
2.3 std::vector<double> xarr std::vector<double> yarr
2.4 std::vector< std::pair<double, double> >
2.5 boost::multi_array<double, 2>

In most cases, calls to operator() const are have the highest performance
requirements, but in other cases,
calls to operator() (non-const) have that.

3) here are the various inter/extrapolators:
class Constant {
public:
 static interpolate( // <dataholder> , double x);
 ...
};

class Linear {
public:
 static interpolate( // <dataholder> , double x);
 ...
};

class Polynomial {
public:
 static interpolate( // <dataholder> , double x);
 ...
};

Unfortunately, where map works well for Constant /Linear, it doesn't for
Polynomial which requires random access to the container for the
interpolation. so 2.2 doesn't work for that. However, inserting data points
in the container doesn't work well for all the 2) that are not 2.2, as it
requires reallocation and resorting.

QUESTIONs
Should i write partial template spec of Curve to have an appropriate private
data container for the relevant interpolator?
The static function signatures in the various interpolators will be
different. Is there a way to use iterators in order to have an identical
signature.
How can I/should I hide the need to choose different containers for
performance reasons?

rds,


As far as the first question goes (and just off the top of my head), you
may be able to avoid partially specializing Curve if you define a
templated DataContainer type and partially specialize that instead. In
other words, something like:

template <typename Interpolator> struct DataContainer;

template <> struct DataContainer<Constant>
{
    typedef std::map<double,double> type;
};

etc.

template <typename Interpolator, typename Extrapolator, typename Integrator>
class Curve
{
    // can use (typename) DataContainer<Interpolator>::type here
};

Just a thought anyway...

Note that this provides one possible solution to your problem with the
function signatures: for example, Constant::interpolate now takes a
DataContainer<Constant>& as its first argument, etc.

As far as implementation hiding goes, I'm not sure you necessarily need
to hide the fact that your different interpolation algorithms have
different requirements. The DataContainer template provides a way for
clients to use them interchangeably if you do want to make them publicly
available, so there isn't really a problem.

Hope this helps,
Stu

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